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path: root/OpenSim/Region/Environment/Scenes/SceneGraph.cs (follow)
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* * Added three new events to SceneGraph:Adam Frisby2009-01-061-3/+20
| | | | | | | - OnObjectCreate - OnObjectDuplicate - OnObjectRemove
* * Added a way for the sim stats reporter to say to the scene that the stats ↵Teravus Ovares2009-01-061-0/+20
| | | | are illogical.
* * Updates the sim stats module. Cleans out some of the rot.Teravus Ovares2009-01-031-0/+11
| | | | | | | * Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe. * Adds Prototype for ajaxy web content * removed a warning or two.
* * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874Teravus Ovares2008-12-261-0/+17
| | | | | | | | | | * Thanks nlin! * To try it out, set ninja joints active in the ODEPhysicsSettings and use the example at: * http://forge.opensimulator.org/gf/download/frsrelease/142/304/demo-playground.tgz. * Don't forget to change the .tgz to .oar and load it with load-oar.
* * Fixes linking multiple linksets together. They no longer explodeTeravus Ovares2008-12-211-0/+3
| | | | | * Not out of the weeds yet. Rotating the root part with 'edit linked parts' still borks all child part rotations and rotating a selection of child parts with 'edit linked parts' still borks the position/rotation of the child parts selected
* Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:Charles Krinke2008-12-201-1/+3
| | | | | | | | | | | | | | On a call of llVolumeDetect(1) (or any other number !=0) volume detection is enabled. Together with VD, the phantom flag is set to the GUI. On a call of llVolumeDetect(0), vd detection is switched of again, also the phantom state is removed. On a call to llSetState(STATE_PHANTOM, false) while VD is active, also VD is switched off. The same is true for unchecking the phantom flag via GUI. This allows to take back VD without the need to script just by removing the phantom flag. Things missing in this patch: persistance of the volume-detection flag. This needs more discussion and will be included in another patch soon.
* Mantis#2725. Thank you kindly, Diva, for a patch that:Charles Krinke2008-12-141-11/+14
| | | | | | | Adds missing protocol pieces for EstablishAgentCommunication event which allows the client to activate CAPS and the EQ for child agents.
* * Tweaks physics so that linked prim are a single body. This will make ↵Teravus Ovares2008-12-071-0/+4
| | | | | | | | linked prim more stable and probably the last obstacle to vehicles physics wise. * Fixed a bug that caused physics proxies to be scattered when you link an object. * Single physical prim work exactly the same as before, just linked physical prim will have changed.
* Mantis #2716 Null when linking across objects across two regions.idb2008-11-301-0/+4
| | | | | Now silently fails to link prims in different regions.
* Start scripts in attachments only after a successful attach. ElimininateMelanie Thielker2008-11-291-0/+4
| | | | | | a gratuitious asset fetch when region crossing.
* * simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey2008-11-281-2/+2
| | | | no longer sets everything up properly
* Correct wrong inverted logic on settings goupMelanie Thielker2008-11-281-1/+1
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* Force regioncrossed prims to get a new LocalID. Reset parent local ID to newMelanie Thielker2008-11-281-1/+6
| | | | | | avatar local ID when corssing.
* Fix permission propagation that was broken some revision back, causingMelanie Thielker2008-11-271-3/+1
| | | | | | sold/given prim to become full perm.
* * Refactored a number of locks into EntityManager to limit the scope of the ↵Adam Frisby2008-11-241-37/+17
| | | | locks.
* * Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby2008-11-241-5/+3
| | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
* Fix build breakMelanie Thielker2008-11-221-1/+1
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* Remove a redundant check and add checking for attachments in parcels thatMelanie Thielker2008-11-221-2/+2
| | | | | | have no entry set, part 1
* Mantis #2442Melanie Thielker2008-11-221-1/+1
| | | | | | Attempt to reinstate the Object Entry flag in parcel settings
* Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker2008-11-211-22/+22
| | | | | | the internals of the permissions module adapter sane
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague2008-11-201-1/+0
| | | | | | | | | | | | | | | | | Attached is a patch which fixes mantis bug 2645 where scripts in child prims freeze after being unlinked from the root prim. This got introduced some time after the 0.6 freeze. Have checked test suites pass even after nant clean ;-) http://opensimulator.org/mantis/bug_update_page.php?bug_id=2645 Also removes a redundant ResetIDs call Regards, Chris
* * refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey2008-11-121-0/+1724
SceneGraph to make it more descriptive of its intended function