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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-2/+2
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+52
*Some folder renaming to follow project Name *Updated prebuild.xml