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path: root/OpenSim/Region/Environment/Scenes/SceneEvents.cs (follow)
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* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-2/+2
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* * Moved EventManager to SceneBase (from Scene)Adam Frisby2007-07-191-0/+9
| | | | | | * Added OnShutdown event to EventManager (to be used to perform cleanups, etc) * Fixed another compiler warning.
* changed to native line ending encodingSean Dague2007-07-161-82/+82
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* * Added new scripting related events, in particular a new event which is ↵Adam Frisby2007-07-151-0/+9
| | | | | | | | triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET
* Removed reference to Scene EventManager from primitive. In its place, ↵MW2007-07-151-10/+0
| | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
* *Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2007-07-141-0/+20
| | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
* *Added support for prim counting on parcelsmingchen2007-07-141-0/+11
| | | | | | **No restrictions yet in place, or total prim count
* * Obsoleted ILocalStorageAdam Frisby2007-07-131-0/+11
| | | | | | * Added IRegionDataStore * Added OnBackup event to EventManager
* * removed PrimitiveOld and CreatePrimFromObjectAddlbsa712007-07-131-9/+0
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-5/+3
| | | | | * added some licensing info
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-2/+2
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+52
*Some folder renaming to follow project Name *Updated prebuild.xml