| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
subscribe to.
|
|
|
|
|
|
| |
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
|
|
|
|
|
|
| |
* Added OnShutdown event to EventManager (to be used to perform cleanups, etc)
* Fixed another compiler warning.
|
| |
|
|
|
|
|
|
|
|
| |
triggered by console commands so that the script can subscribe to console messages and operate when they occur.
* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET
|
|
|
|
|
|
|
| |
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.
|
|
|
|
|
|
|
| |
events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
|
|
|
|
|
|
| |
**No restrictions yet in place, or total prim count
|
|
|
|
|
|
| |
* Added IRegionDataStore
* Added OnBackup event to EventManager
|
| |
|
|
|
|
|
| |
* added some licensing info
|
|
|
|
| |
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
|
|
*Some folder renaming to follow project Name
*Updated prebuild.xml
|