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path: root/OpenSim/Region/Environment/Scenes/SceneEvents.cs (unfollow)
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2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen1-0/+20
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14*Added support for prim counting on parcelsmingchen1-0/+11
**No restrictions yet in place, or total prim count
2007-07-13* Obsoleted ILocalStorageAdam Frisby1-0/+11
* Added IRegionDataStore * Added OnBackup event to EventManager
2007-07-13* removed PrimitiveOld and CreatePrimFromObjectAddlbsa711-9/+0
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-5/+3
* added some licensing info
2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-2/+2
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-0/+0
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-1/+1
to add/remove something