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path: root/OpenSim/Region/Environment/Scenes/SceneBase.cs (follow)
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-1/+1
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* * First example of moving stuff to a Region layerlbsa712007-09-211-11/+0
| | | | | * Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-9/+7
| | | | | * 'remove redundant this qualifier' ftw
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Various small changes (some likely to be removed again soon)MW2007-08-291-0/+1
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* Added public RegionInfo RegionsInfo property to SceneBase (so scripts can ↵MW2007-08-141-0/+5
| | | | access it).
* * Started renaming world to Scenelbsa712007-07-261-1/+1
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* * Terrain should now send just updated patches.Adam Frisby2007-07-241-2/+2
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* * Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby2007-07-241-1/+1
| | | | projects combined, all 'never used' things)
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-1/+1
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-211-2/+2
| | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake')
* * Moved EventManager to SceneBase (from Scene)Adam Frisby2007-07-191-1/+8
| | | | | | * Added OnShutdown event to EventManager (to be used to perform cleanups, etc) * Fixed another compiler warning.
* * Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby2007-07-191-40/+1
| | | | to move to StorageManager.
* * debugged quite a lot of db-related strangeness and various refactoring goofslbsa712007-07-171-31/+24
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* changed to native line ending encodingSean Dague2007-07-161-195/+195
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* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-151-1/+0
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-2/+0
| | | | instead - w00t!
* * some follow up renaming of members et c.lbsa712007-07-091-1/+1
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* * Introduced ClientManager for great justice.lbsa712007-07-091-1/+2
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-11/+6
| | | | | * added some licensing info
* * removed try-catchall from scene constructorlbsa712007-07-011-1/+3
| | | | | | | * added reference server-side addnewprim prototype to Scene - not implementet yet though.
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-1/+1
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-011-1/+1
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-281-1/+0
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* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+201
*Some folder renaming to follow project Name *Updated prebuild.xml