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path: root/OpenSim/Region/Environment/Scenes/SceneBase.cs (follow)
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* * Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares2007-12-181-0/+2
| | | | | | | | | on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* * Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares2007-11-261-2/+1
| | | | working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
* * Added the ability to restart your individual sims from within them using ↵Teravus Ovares2007-11-251-0/+34
| | | | | | | the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
* Added "remove-region <region name>" console command that "should" remove the ↵MW2007-11-131-5/+0
| | | | named region/scene.
* Some more refactoringMW2007-11-041-7/+0
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* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-041-1/+7
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
* First part of Scene refactoring:MW2007-11-031-1/+4
| | | | | | Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
* fixed filenames in log messagesJeff Ames2007-10-311-1/+1
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* * Optimized usingslbsa712007-10-301-2/+2
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa712007-09-251-0/+7
| | | | | | | intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-1/+1
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* * First example of moving stuff to a Region layerlbsa712007-09-211-11/+0
| | | | | * Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-9/+7
| | | | | * 'remove redundant this qualifier' ftw
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Various small changes (some likely to be removed again soon)MW2007-08-291-0/+1
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* Added public RegionInfo RegionsInfo property to SceneBase (so scripts can ↵MW2007-08-141-0/+5
| | | | access it).
* * Started renaming world to Scenelbsa712007-07-261-1/+1
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* * Terrain should now send just updated patches.Adam Frisby2007-07-241-2/+2
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* * Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby2007-07-241-1/+1
| | | | projects combined, all 'never used' things)
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-1/+1
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-211-2/+2
| | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake')
* * Moved EventManager to SceneBase (from Scene)Adam Frisby2007-07-191-1/+8
| | | | | | * Added OnShutdown event to EventManager (to be used to perform cleanups, etc) * Fixed another compiler warning.
* * Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby2007-07-191-40/+1
| | | | to move to StorageManager.
* * debugged quite a lot of db-related strangeness and various refactoring goofslbsa712007-07-171-31/+24
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* changed to native line ending encodingSean Dague2007-07-161-195/+195
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* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-151-1/+0
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-2/+0
| | | | instead - w00t!
* * some follow up renaming of members et c.lbsa712007-07-091-1/+1
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* * Introduced ClientManager for great justice.lbsa712007-07-091-1/+2
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-11/+6
| | | | | * added some licensing info
* * removed try-catchall from scene constructorlbsa712007-07-011-1/+3
| | | | | | | * added reference server-side addnewprim prototype to Scene - not implementet yet though.
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-1/+1
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-011-1/+1
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-281-1/+0
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* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+201
*Some folder renaming to follow project Name *Updated prebuild.xml