| Commit message (Collapse) | Author | Files | Lines |
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instead - w00t!
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* added some licensing info
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* added reference server-side addnewprim prototype to Scene - not implementet yet though.
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which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
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*Some folder renaming to follow project Name
*Updated prebuild.xml
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*Added OpenSim.Region.Caps
*Updated prebuild.xml and ran prebuild
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to add/remove something
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