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* For symmetry reasons, I think this probably is a bug.Homer Horwitz2008-10-051-1/+1
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-051-1/+1
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* * Check in the second part of ↵Justin Clarke Casey2008-10-041-35/+29
| | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=2334 since enough time has passed such that servers following head have probably updated * This patch aims to store look at data when an avatar logs off in grid mode * However, in my short test it doesn't appear to be working yet - numbers are being stored but they don't look correct * But this doesn't appear to cause any login problems * Thanks tyre
* Add "Drop" functionality to pie menuMelanie Thielker2008-10-041-0/+1
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* Cause objects to be removed from the database when they go temp or getMelanie Thielker2008-10-031-0/+5
| | | | | | attached. Also make sure that parcel prim counts get updated
* Implement temp-on-rez objecte really being temporaryMelanie Thielker2008-10-031-0/+32
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* Prevent attachments to be persisted in the destination region when theMelanie Thielker2008-10-031-0/+8
| | | | | | avatar is not present there.
* Mantis #1360Melanie Thielker2008-10-031-0/+1
| | | | | | | Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
* Added functions to find prims by nameJohan Berntsson2008-10-011-0/+11
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* And one more. lThat should make all scripts start for everyoneMelanie Thielker2008-09-301-1/+1
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* * Fixed minor issue while building: If you do a raytraced object placement ↵Adam Frisby2008-09-301-0/+4
| | | | | | | and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client. * We may instead want to abort and send a "Cannot Rez Here" message?
* * refactor: move asynchronous scene object deletion to inventory queueing ↵Justin Clarke Casey2008-09-291-0/+1
| | | | out to a separate class
* * refactor: Rename InventoryModule to InventoryTransferModuleJustin Clarke Casey2008-09-291-2/+2
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* Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames2008-09-281-1/+1
| | | | Fix a UUID vs null comparison.
* Add an extension to allow registering multiple interfaces of a type withMelanie Thielker2008-09-251-10/+43
| | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
* Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke2008-09-251-1/+1
| | | | | | | | | | Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-211-1/+9
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* The viewer only stores a screenshot on "Set home to here" if the alert thatHomer Horwitz2008-09-211-1/+2
| | | | | | follows show the text "Home position set.". Changed the message accordingly.
* * Added null exception handler where we couldn't locate a user data record ↵Teravus Ovares2008-09-191-1/+8
| | | | | | | | in the cache for the user * More OGP tweaks to make it play nice in an error condition. * Still Experimental.
* adds support to delete a region completely and offers thatDr Scofield2008-09-181-4/+3
| | | | | | | | | | functionality via the console command "delete-region" and also via RemoteAdminPlugin. minor typo fix.
* Kan-Ed fix series. Fix llTakeControls to behave as documented.Melanie Thielker2008-09-171-0/+2
| | | | | | | | | XEngine fixes: prevent queue overruns, prevent spamming when no key is down. Release controls when conflicting permissions are requested or permissions are refused later. Release when prim or script are deleted. Fixes Scene script instance deletion semantics.
* * If an individual scene object throws an exception while storing, deal with ↵Justin Clarke Casey2008-09-161-1/+0
| | | | | | | | this locally rather than letting it propogate up the stack * This will allow other scene objects to persist and stop the exception taking down the whole region server
* * refactor: collapse UpdateUserProfileProperties() into existing ↵Justin Clarke Casey2008-09-151-2/+2
| | | | | | | | UpdateUserProfile * the methods were identical except that the Properties one did a check for the user profile beforehand. However, every caller was doing this already anyway.
* Changed "show users" command to display only root agents, "show users full" toHomer Horwitz2008-09-121-3/+3
| | | | | | display root and child agents (mantis #2171).
* * Patch http://opensimulator.org/mantis/view.php?id=2172Justin Clarke Casey2008-09-121-9/+8
| | | | | | | | | * Patch attached that adds the check for uninitialized appearance when inventory items are received and processed. Also attempts to ensure that appearance is initialized even when the profile cache has not been built. * This will not fix the race condition, but should at least remove the unhandled exception that is being reported in Mantis 0002126. * Thanks cmickeyb
* * Patch http://opensimulator.org/mantis/view.php?id=2167Justin Clarke Casey2008-09-121-0/+1
| | | | | | | * Force ClickAction persistence even if other object properties are not edited * Thanks nlin!
* * minor: various doc and tidy up, logging increase to make it clearer which ↵Justin Clarke Casey2008-09-121-24/+59
| | | | prim is failing a border crossing
* * minor: Clean up of logging messages to make following the client login ↵Justin Clarke Casey2008-09-071-6/+2
| | | | | | | | process easier * documentation
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-151/+152
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * Fix mantis 2130 - nre occuring sometimes when the regular prim update ↵Justin Clarke Casey2008-09-061-1/+0
| | | | | | | | sweep occurs * Fold m_deleted and m_isDeleted together (ugh!)
* Mantis #2111Melanie Thielker2008-09-031-0/+9
| | | | | | | | | | | | Eliminate gretuitious KillObject packets. KillObject is sent to the viewer for the root part only. Also prevents the full update on deselect that makes a deleted object reappear and stay visible until the background deleter got around to it. We still send 2 KillObject packets for the root prim, that could be avoided only at a cost in reliability. One packet seems an acceptable price to pay for consistency.
* * If a general alert message is sent out, only send it to avatars in the ↵Justin Clarke Casey2008-08-301-4/+6
| | | | | | | | scene (not child agents). * This foxed me in the osgrid meeting last week
* * squash some obvious warningsJustin Clarke Casey2008-08-301-1/+1
| | | | | | | * a couple more remain that preferably the original coders should look at in more detail (obsolete warnings in the ogp module and not overriding warnings in the script engine)
* Mantis#2067. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-291-8/+9
| | | | | | | | | Found that during my ghost-hunt: Add some logging and you see that the counting down happens twice (once at the place that is removed by the patch, and once caused by the actual removal of the root-/child-agent during LLClientView.Close). With the patch applied, I end up with correct numbers, i.e. with 0 roots and 0 children after everyone has logged out.
* Update svn properties, formatting cleanup.Jeff Ames2008-08-281-42/+18
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* Mantis #2058Melanie Thielker2008-08-271-3/+11
| | | | | | | Remove the physics representation of link set child prims when the link set is deleted.
* * Deal with a WebException thrown if a grid server cannot be contacted for ↵Justin Clarke Casey2008-08-251-0/+2
| | | | region information
* * This commit incorporates the heart of the OpenGridProtocol patch that is ↵Teravus Ovares2008-08-251-0/+34
| | | | | | | | currently on Forge in a nice, friendly modular format. * There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
* Completing the item sale series, this one implements sell contents.Melanie Thielker2008-08-241-0/+8
| | | | | | All item sale modes are now complete.
* Selling a copy of a prim (prim vendor) now works.Melanie Thielker2008-08-241-7/+58
| | | | | | Sack of bolts to go with the nuts?
* Selling an object in-place (as original) now works. Builders canMelanie Thielker2008-08-241-0/+38
| | | | | | now ply their trade. Is that nuts?
* Plumb the data path for all those eye candy values. Saves textureMelanie Thielker2008-08-241-1/+2
| | | | | | | | animation, target omega, looped sound, script access pin, allowed drop state and sale data. Loads it, too. Not all tested. Code: No Nuts. Data: Cannot Guarantee Nut Free.
* Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker2008-08-241-0/+24
| | | | | | | and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
* Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker2008-08-231-1/+1
| | | | | | | | | It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
* Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker2008-08-201-1/+48
| | | | | | | | | | | the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-191-2/+2
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* Fix region crossings and access to inventory after changing regions withinMelanie Thielker2008-08-191-0/+17
| | | | | | the same simulator
* Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker2008-08-191-2/+3
| | | | | | Attachments now save to MySQL. No reattach on login yet.
* Formatting cleanup.Jeff Ames2008-08-181-41/+41
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* * Turned on the MapImageModule as opposed to the code in Scene for ↵Teravus Ovares2008-08-171-97/+69
| | | | | | | | | generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface. * Refactored a few things in Scene to make maptile saving easier to understand. * Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future. * If the MapImageModule isn't loaded, default to the code in Scene still.