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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
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* * Extended our semi-stupid implementation of in world object permissions to s...Teravus Ovares2007-11-301-2/+17
* * Fixed neighbour range buglbsa712007-11-291-27/+22
* * Added a 50 second restart notify timer that gets reset when new regions com...Teravus Ovares2007-11-291-27/+27
* * minor refactoringslbsa712007-11-291-6/+6
* * Fixed about 7 issues with restarting sims and resolved interRegion comms is...Teravus Ovares2007-11-291-26/+34
* Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorl...MW2007-11-281-29/+22
* * Disambiguation in the 'sim is restarting message' that tells you 'which' si...Teravus Ovares2007-11-281-2/+2
* * Restaring the sim works fine in grid mode now. Sims announce themselves to...Teravus Ovares2007-11-281-4/+17
* Fixed bug, where the clients in a region weren't told to kill a user's avatar...MW2007-11-271-0/+3
* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-271-18/+55
* * Restarting regions with the estate tools works in sandbox mode. I'm still ...Teravus Ovares2007-11-261-12/+29
* Added Region name to the terrain texture description that gets sent to the as...Brian McBee2007-11-251-0/+2
* Rez new prims ON the ground, not halfway buried. Mantis 33.Brian McBee2007-11-251-4/+10
* * Added the ability to restart your individual sims from within them using th...Teravus Ovares2007-11-251-4/+97
* Ignore nullreferenceexception in removeclient. The avatar is already gone.Brian McBee2007-11-251-0/+5
* * Changed reference to NullReferenceException to System.NullReferenceExceptio...Teravus Ovares2007-11-241-1/+1
* Test storing terrain texture to grid assetserver on startup. Needed for main ...Brian McBee2007-11-241-1/+14
* * Added a way for the Region master user to kick individual users from their ...Teravus Ovares2007-11-241-3/+66
* * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the...Teravus Ovares2007-11-241-0/+32
* * Added a nice 'The Region is going down.' message to the user when the sim o...Teravus Ovares2007-11-241-1/+2
* *Fixed bug causing parcel prim counts to stop updating.mingchen2007-11-231-0/+13
* *Fixed bug that resulted in most land settings being sent to the client. Medi...mingchen2007-11-231-1/+1
* * added some functions for use in raytracing. They're kind of crappy now, so...Teravus Ovares2007-11-231-0/+44
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-1/+3
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-201-2/+2
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares2007-11-181-1/+1
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-181-0/+1
* * Found several cases where prim set physical were not subscribing to physics...Teravus Ovares2007-11-181-0/+6
* Made the background (ie empty space) colour of the exported map image blue.MW2007-11-181-0/+2
* Added "export-map <filename>" console command to the region server that will ...MW2007-11-181-0/+42
* Attempt to get World Map working in Grid mode, will need to be using the grid...MW2007-11-181-6/+13
* For every problem there's a solution that is simple, neat and wrong.Dalien Talbot2007-11-181-4/+1
* Looks like we're requesting the mapblocks for every agent - including Dalien Talbot2007-11-181-1/+4
* Second try at having a bandaid for the multiple logins crashDalien Talbot2007-11-181-1/+8
* * Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares2007-11-161-0/+1
* *Added the TimeDilation property to Scenemingchen2007-11-161-0/+5
* * Implemented the little friendly pop tooltip messages that appear when you h...Teravus Ovares2007-11-151-1/+1
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, m...Teravus Ovares2007-11-131-2/+3
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-131-1/+2
* Some work on cleanly removing Regions.MW2007-11-131-26/+41
* * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares2007-11-111-4/+5
* move Sun into a Region Module, pass 1. Currently this works fine withSean Dague2007-11-071-2/+2
* Started to cleanup/close down childagent connections when a user teleports. ...MW2007-11-051-3/+17
* Some more refactoringMW2007-11-041-150/+17
* Added support for OpenSim application plugins (as requested by Adam), which u...MW2007-11-041-31/+31
* First part of Scene refactoring:MW2007-11-031-388/+195
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-4/+8
* * Diuerse beavtificatemslbsa712007-11-011-1/+1
* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke2007-11-011-3/+3
* fixed filenames in log messagesJeff Ames2007-10-311-2/+2