Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Stop attachments from causing an update to be sent on every frame in which | Melanie Thielker | 2008-11-10 | 1 | -1/+2 |
| | | | | | | an avatar moves. | ||||
* | Script region crossing. This has not user functionality, but lays all the | Melanie Thielker | 2008-11-09 | 1 | -1/+2 |
| | | | | | | groundwork. | ||||
* | * Added IClientIM to IClientCore interfaces | Adam Frisby | 2008-11-08 | 1 | -2/+2 |
| | | | | | | * Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.* | ||||
* | Remove part of another patch that would cause DNE to nuke the sim in it's | Melanie Thielker | 2008-11-08 | 1 | -2/+0 |
| | | | | | | current form | ||||
* | Refactor IEventReceiver back into IScriptEngine | Melanie Thielker | 2008-11-08 | 1 | -0/+2 |
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* | * Fix bug in r7162 where avatars could not move | Justin Clarke Casey | 2008-11-07 | 1 | -23/+0 |
| | | | | | | | * Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does | ||||
* | * refactor: cleanup AllocateLocalPrimId() a bit more | Justin Clarke Casey | 2008-11-07 | 1 | -1/+2 |
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* | * Rename PrimIDAllocate() to more effectively convey what it does, and put ↵ | Justin Clarke Casey | 2008-11-07 | 1 | -1/+1 |
| | | | | the verb at the front | ||||
* | * Stop requiring local ids in the SOG constructors. | Justin Clarke Casey | 2008-11-07 | 1 | -5/+6 |
| | | | | | | * These are assigned when the object is attached to the scene | ||||
* | * refactor: allocate local ids to prims only when an object is attached to a ↵ | Justin Clarke Casey | 2008-11-07 | 1 | -1/+1 |
| | | | | scene | ||||
* | Attachments, attachments, and, did I say attachments? | Melanie Thielker | 2008-11-07 | 1 | -11/+14 |
| | | | | | | Too many fixes to list. | ||||
* | * refactor: Attach a scene object to a scene separately from its construction | Justin Clarke Casey | 2008-11-06 | 1 | -2/+1 |
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* | * minor: Make some 'startup config failed to load' log messages more consistent | Justin Clarke Casey | 2008-11-06 | 1 | -4/+5 |
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* | Megapatch that fixes/adds: friend offer/deny/accept, friendship termination, | Homer Horwitz | 2008-11-01 | 1 | -0/+14 |
| | | | | | | | | | | | | | | on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs. | ||||
* | * test: Add basic scene test which merely instantiates the scene right now | Justin Clarke Casey | 2008-10-31 | 1 | -1/+0 |
| | | | | | | * set debug scene name on scene registration, rather than within the Scene constructor | ||||
* | test: Extend malformed packet test to actually check that a valid packet can ↵ | Justin Clarke Casey | 2008-10-30 | 1 | -5/+0 |
| | | | | get through after the malformed ones have been sent | ||||
* | * minor: Add documentation to some of the appearance methods, change some ↵ | Justin Clarke Casey | 2008-10-28 | 1 | -2/+0 |
| | | | | logging messages | ||||
* | * minor: Doc and log message tidy up | Justin Clarke Casey | 2008-10-28 | 1 | -3/+9 |
| | | | | | | * reinstate debug level log message indicating when a child agent is made a root for future debugging purposes | ||||
* | Remove the gratuitious prim deletes caused by linking. This makes linking | Melanie Thielker | 2008-10-22 | 1 | -1/+3 |
| | | | | | | a bit faster. | ||||
* | Fix thingd so that autoreturn also works when the user is not in the sim. | Melanie Thielker | 2008-10-18 | 1 | -0/+6 |
| | | | | | | Also add experimental distance ordering for prims | ||||
* | Megapatch. :) Fix skull attachment editing. Streamline Object terse updates. | Melanie Thielker | 2008-10-18 | 1 | -0/+49 |
| | | | | | | | | Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts. | ||||
* | * Apply http://opensimulator.org/mantis/view.php?id=2405 | Justin Clarke Casey | 2008-10-16 | 1 | -0/+8 |
| | | | | | | | * Implement llGetRegionFPS() * Thanks idb | ||||
* | * refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵ | Justin Clarke Casey | 2008-10-14 | 1 | -5/+5 |
| | | | | descriptive of what it actually does | ||||
* | - convert comments into documentation | Mike Mazur | 2008-10-14 | 1 | -38/+40 |
| | | | | | | | - minor formatting adjustments - remove some trailing whitespace | ||||
* | Add logging in case of a SOG without rootpart | Homer Horwitz | 2008-10-11 | 1 | -0/+5 |
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* | * Removed Heartbeat timer | Teravus Ovares | 2008-10-11 | 1 | -127/+148 |
| | | | | | | | | * Implemented a proper update thread * Removed the UpdateLock Mutex as it's no longer needed because updates can only happen one at a time now. * This should actually improve performance significantly.. But, see the warning on the next line! * Warning: If there are deadlocks that the threadpool timer method was hiding, this will expose them for all the nastiness they are. | ||||
* | Add the beginnings of a sim health check (through remote admin) | Melanie Thielker | 2008-10-10 | 1 | -0/+14 |
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* | - Fix wrong order of max/min usage for clipping. Uses Util.Clamp now | Homer Horwitz | 2008-10-08 | 1 | -0/+2 |
| | | | | | | - Add support for immediate switching of Music/Media URLs. Radio-scripts should work now. | ||||
* | Add some permissions checks and fixes | Melanie Thielker | 2008-10-08 | 1 | -4/+45 |
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* | * Stop the sim stats reporter reusing the same SimStatsPacket for all clients | Justin Clarke Casey | 2008-10-06 | 1 | -2/+2 |
| | | | | | | | * I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs * There were race conditions where multiple clientstacks would overwrite each other's sequence numbers | ||||
* | Cause inventory items to also be sold when a prim is sold | Melanie Thielker | 2008-10-06 | 1 | -4/+1 |
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* | Fix a number of errors in transfer of objects | Melanie Thielker | 2008-10-06 | 1 | -0/+1 |
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* | Implements ObjectOwner god mode packet (Set Owner To Me admin option) | Melanie Thielker | 2008-10-06 | 1 | -0/+2 |
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* | For symmetry reasons, I think this probably is a bug. | Homer Horwitz | 2008-10-05 | 1 | -1/+1 |
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* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-10-05 | 1 | -1/+1 |
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* | * Check in the second part of ↵ | Justin Clarke Casey | 2008-10-04 | 1 | -35/+29 |
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=2334 since enough time has passed such that servers following head have probably updated * This patch aims to store look at data when an avatar logs off in grid mode * However, in my short test it doesn't appear to be working yet - numbers are being stored but they don't look correct * But this doesn't appear to cause any login problems * Thanks tyre | ||||
* | Add "Drop" functionality to pie menu | Melanie Thielker | 2008-10-04 | 1 | -0/+1 |
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* | Cause objects to be removed from the database when they go temp or get | Melanie Thielker | 2008-10-03 | 1 | -0/+5 |
| | | | | | | attached. Also make sure that parcel prim counts get updated | ||||
* | Implement temp-on-rez objecte really being temporary | Melanie Thielker | 2008-10-03 | 1 | -0/+32 |
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* | Prevent attachments to be persisted in the destination region when the | Melanie Thielker | 2008-10-03 | 1 | -0/+8 |
| | | | | | | avatar is not present there. | ||||
* | Mantis #1360 | Melanie Thielker | 2008-10-03 | 1 | -0/+1 |
| | | | | | | | Thank you, idb, for a patch to implement the packet and plumbing for the material settings. | ||||
* | Added functions to find prims by name | Johan Berntsson | 2008-10-01 | 1 | -0/+11 |
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* | And one more. lThat should make all scripts start for everyone | Melanie Thielker | 2008-09-30 | 1 | -1/+1 |
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* | * Fixed minor issue while building: If you do a raytraced object placement ↵ | Adam Frisby | 2008-09-30 | 1 | -0/+4 |
| | | | | | | | and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client. * We may instead want to abort and send a "Cannot Rez Here" message? | ||||
* | * refactor: move asynchronous scene object deletion to inventory queueing ↵ | Justin Clarke Casey | 2008-09-29 | 1 | -0/+1 |
| | | | | out to a separate class | ||||
* | * refactor: Rename InventoryModule to InventoryTransferModule | Justin Clarke Casey | 2008-09-29 | 1 | -2/+2 |
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* | Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵ | Jeff Ames | 2008-09-28 | 1 | -1/+1 |
| | | | | Fix a UUID vs null comparison. | ||||
* | Add an extension to allow registering multiple interfaces of a type with | Melanie Thielker | 2008-09-25 | 1 | -10/+43 |
| | | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works | ||||
* | Mantis#2017. Thank you kindly, Tyre, for a patch that solves: | Charles Krinke | 2008-09-25 | 1 | -1/+1 |
| | | | | | | | | | | Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly. | ||||
* | Change the scirpt engine loading mechanism. Script engines are now | Melanie Thielker | 2008-09-21 | 1 | -1/+9 |
| | | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine. |