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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
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* * test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey2008-10-311-1/+0
| | | | | | * set debug scene name on scene registration, rather than within the Scene constructor
* test: Extend malformed packet test to actually check that a valid packet can ↵Justin Clarke Casey2008-10-301-5/+0
| | | | get through after the malformed ones have been sent
* * minor: Add documentation to some of the appearance methods, change some ↵Justin Clarke Casey2008-10-281-2/+0
| | | | logging messages
* * minor: Doc and log message tidy upJustin Clarke Casey2008-10-281-3/+9
| | | | | | * reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
* Remove the gratuitious prim deletes caused by linking. This makes linkingMelanie Thielker2008-10-221-1/+3
| | | | | | a bit faster.
* Fix thingd so that autoreturn also works when the user is not in the sim.Melanie Thielker2008-10-181-0/+6
| | | | | | Also add experimental distance ordering for prims
* Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker2008-10-181-0/+49
| | | | | | | | Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
* * Apply http://opensimulator.org/mantis/view.php?id=2405Justin Clarke Casey2008-10-161-0/+8
| | | | | | | * Implement llGetRegionFPS() * Thanks idb
* * refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey2008-10-141-5/+5
| | | | descriptive of what it actually does
* - convert comments into documentationMike Mazur2008-10-141-38/+40
| | | | | | | - minor formatting adjustments - remove some trailing whitespace
* Add logging in case of a SOG without rootpartHomer Horwitz2008-10-111-0/+5
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* * Removed Heartbeat timerTeravus Ovares2008-10-111-127/+148
| | | | | | | | * Implemented a proper update thread * Removed the UpdateLock Mutex as it's no longer needed because updates can only happen one at a time now. * This should actually improve performance significantly.. But, see the warning on the next line! * Warning: If there are deadlocks that the threadpool timer method was hiding, this will expose them for all the nastiness they are.
* Add the beginnings of a sim health check (through remote admin)Melanie Thielker2008-10-101-0/+14
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* - Fix wrong order of max/min usage for clipping. Uses Util.Clamp nowHomer Horwitz2008-10-081-0/+2
| | | | | | - Add support for immediate switching of Music/Media URLs. Radio-scripts should work now.
* Add some permissions checks and fixesMelanie Thielker2008-10-081-4/+45
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* * Stop the sim stats reporter reusing the same SimStatsPacket for all clientsJustin Clarke Casey2008-10-061-2/+2
| | | | | | | * I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs * There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
* Cause inventory items to also be sold when a prim is soldMelanie Thielker2008-10-061-4/+1
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* Fix a number of errors in transfer of objectsMelanie Thielker2008-10-061-0/+1
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* Implements ObjectOwner god mode packet (Set Owner To Me admin option)Melanie Thielker2008-10-061-0/+2
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* For symmetry reasons, I think this probably is a bug.Homer Horwitz2008-10-051-1/+1
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-051-1/+1
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* * Check in the second part of ↵Justin Clarke Casey2008-10-041-35/+29
| | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=2334 since enough time has passed such that servers following head have probably updated * This patch aims to store look at data when an avatar logs off in grid mode * However, in my short test it doesn't appear to be working yet - numbers are being stored but they don't look correct * But this doesn't appear to cause any login problems * Thanks tyre
* Add "Drop" functionality to pie menuMelanie Thielker2008-10-041-0/+1
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* Cause objects to be removed from the database when they go temp or getMelanie Thielker2008-10-031-0/+5
| | | | | | attached. Also make sure that parcel prim counts get updated
* Implement temp-on-rez objecte really being temporaryMelanie Thielker2008-10-031-0/+32
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* Prevent attachments to be persisted in the destination region when theMelanie Thielker2008-10-031-0/+8
| | | | | | avatar is not present there.
* Mantis #1360Melanie Thielker2008-10-031-0/+1
| | | | | | | Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
* Added functions to find prims by nameJohan Berntsson2008-10-011-0/+11
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* And one more. lThat should make all scripts start for everyoneMelanie Thielker2008-09-301-1/+1
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* * Fixed minor issue while building: If you do a raytraced object placement ↵Adam Frisby2008-09-301-0/+4
| | | | | | | and a target isn't found, the object is rezzed at 0,0,0 - instead now it will place according to the position sent by the client. * We may instead want to abort and send a "Cannot Rez Here" message?
* * refactor: move asynchronous scene object deletion to inventory queueing ↵Justin Clarke Casey2008-09-291-0/+1
| | | | out to a separate class
* * refactor: Rename InventoryModule to InventoryTransferModuleJustin Clarke Casey2008-09-291-2/+2
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* Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames2008-09-281-1/+1
| | | | Fix a UUID vs null comparison.
* Add an extension to allow registering multiple interfaces of a type withMelanie Thielker2008-09-251-10/+43
| | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
* Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke2008-09-251-1/+1
| | | | | | | | | | Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-211-1/+9
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* The viewer only stores a screenshot on "Set home to here" if the alert thatHomer Horwitz2008-09-211-1/+2
| | | | | | follows show the text "Home position set.". Changed the message accordingly.
* * Added null exception handler where we couldn't locate a user data record ↵Teravus Ovares2008-09-191-1/+8
| | | | | | | | in the cache for the user * More OGP tweaks to make it play nice in an error condition. * Still Experimental.
* adds support to delete a region completely and offers thatDr Scofield2008-09-181-4/+3
| | | | | | | | | | functionality via the console command "delete-region" and also via RemoteAdminPlugin. minor typo fix.
* Kan-Ed fix series. Fix llTakeControls to behave as documented.Melanie Thielker2008-09-171-0/+2
| | | | | | | | | XEngine fixes: prevent queue overruns, prevent spamming when no key is down. Release controls when conflicting permissions are requested or permissions are refused later. Release when prim or script are deleted. Fixes Scene script instance deletion semantics.
* * If an individual scene object throws an exception while storing, deal with ↵Justin Clarke Casey2008-09-161-1/+0
| | | | | | | | this locally rather than letting it propogate up the stack * This will allow other scene objects to persist and stop the exception taking down the whole region server
* * refactor: collapse UpdateUserProfileProperties() into existing ↵Justin Clarke Casey2008-09-151-2/+2
| | | | | | | | UpdateUserProfile * the methods were identical except that the Properties one did a check for the user profile beforehand. However, every caller was doing this already anyway.
* Changed "show users" command to display only root agents, "show users full" toHomer Horwitz2008-09-121-3/+3
| | | | | | display root and child agents (mantis #2171).
* * Patch http://opensimulator.org/mantis/view.php?id=2172Justin Clarke Casey2008-09-121-9/+8
| | | | | | | | | * Patch attached that adds the check for uninitialized appearance when inventory items are received and processed. Also attempts to ensure that appearance is initialized even when the profile cache has not been built. * This will not fix the race condition, but should at least remove the unhandled exception that is being reported in Mantis 0002126. * Thanks cmickeyb
* * Patch http://opensimulator.org/mantis/view.php?id=2167Justin Clarke Casey2008-09-121-0/+1
| | | | | | | * Force ClickAction persistence even if other object properties are not edited * Thanks nlin!
* * minor: various doc and tidy up, logging increase to make it clearer which ↵Justin Clarke Casey2008-09-121-24/+59
| | | | prim is failing a border crossing
* * minor: Clean up of logging messages to make following the client login ↵Justin Clarke Casey2008-09-071-6/+2
| | | | | | | | process easier * documentation
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-151/+152
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * Fix mantis 2130 - nre occuring sometimes when the regular prim update ↵Justin Clarke Casey2008-09-061-1/+0
| | | | | | | | sweep occurs * Fold m_deleted and m_isDeleted together (ugh!)
* Mantis #2111Melanie Thielker2008-09-031-0/+9
| | | | | | | | | | | | Eliminate gretuitious KillObject packets. KillObject is sent to the viewer for the root part only. Also prevents the full update on deselect that makes a deleted object reappear and stay visible until the background deleter got around to it. We still send 2 KillObject packets for the root prim, that could be avoided only at a cost in reliability. One packet seems an acceptable price to pay for consistency.