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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
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* *Added SceneExternalChecks.cs that is used to manage checking the results of ...mingchen2008-05-071-2/+5
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-19/+14
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-051-17/+17
* * Just some tidy up and documentation before I make my first ever attempt to ...Justin Clarke Casey2008-05-051-17/+11
* * Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2008-05-041-0/+19
* *Fixed up EstateManagementModule to the module standard - no more packets all...mingchen2008-05-041-13/+1
* *Moved EstateManager into a region modulemingchen2008-05-031-13/+1
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-031-6/+7
* * Small fixes to Scene.csAdam Frisby2008-05-021-10/+5
* * More refactorings of UDPServer.Adam Frisby2008-05-021-2/+0
* * DuplicateOnRay with copy center works in two directions... Still fightin...Teravus Ovares2008-05-021-48/+51
* * Rolled back a few changes.Adam Frisby2008-05-011-257/+304
* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-304/+257
* * Cleaned namespaces of entire solution. OpenSim directories now correspond w...Adam Frisby2008-05-011-1/+1
* * committing what I've got so far for DuplicateOnRay so I don't fight the con...Teravus Ovares2008-05-011-5/+91
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-3/+0
* * You can now rez objects out of inventory at the correct offset from prim yo...Teravus Ovares2008-05-011-6/+13
* * Fix OBB raycaster to respond properly to rays cast from any direction.Teravus Ovares2008-05-011-1/+4
* * Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby2008-04-301-22/+0
* * Sometimes you know, you do something really stupid.Adam Frisby2008-04-301-1/+1
* * Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares2008-04-281-0/+2
* * Patch from XenReborn to make remove-region work properly without needing to...Teravus Ovares2008-04-271-0/+1
* * Single Attachments now work from inventory. You can attach from inventory ...Teravus Ovares2008-04-271-0/+6
* * More attachment stuff, reworked some of the inventory routines to be what I...Teravus Ovares2008-04-271-1/+1
* * First draft implementation of copying prim inventory items back to agent in...Justin Clarke Casey2008-04-261-0/+1
* * Ooops, attachments now teleport/cross region borders along with your avatar...Teravus Ovares2008-04-261-0/+22
* * Fixes prim crossing. See bug 1050.Teravus Ovares2008-04-251-2/+13
* * Implements llTarget, llTargetRemove, at_target(), not_at_target()Teravus Ovares2008-04-251-0/+11
* * Adds much better support for attachments that you right click on in world.Teravus Ovares2008-04-241-0/+1
* * Fixed an annoying pop-up box when crossing borders.Teravus Ovares2008-04-231-1/+1
* * Implements llScriptDangerTeravus Ovares2008-04-221-5/+30
* * Implemented NoScript areas (without loosing script state).Teravus Ovares2008-04-221-0/+59
* * Optimised using statements and namespace references across entire project (...Adam Frisby2008-04-211-13/+14
* * Remove user profile from cache when they log out from a region.Justin Clarke Casey2008-04-201-0/+2
* Thank you kindly krtaylor for a patch to solve:Charles Krinke2008-04-191-0/+1
* * Re-Fixed caps Teravus Ovares2008-04-171-20/+3
* * Implements 'Set Home to Here' Teravus Ovares2008-04-171-0/+46
* * Applying melanie's Landmark patch. Thanks Melanie!Teravus Ovares2008-04-161-0/+16
* Thank you very much, Kmeisthax for:Charles Krinke2008-04-161-0/+2
* * A tweak of the caps system so that new caps have random paths instead of a ...Teravus Ovares2008-04-151-2/+19
* * Quick patch before I start on a bigger projectAdam Frisby2008-04-151-46/+47
* * Working towards notifying the client if the inventory service has failed, r...Justin Clarke Casey2008-04-141-1/+1
* * Fixed a few warnings.Teravus Ovares2008-04-141-2/+3
* * Fix bug 934Teravus Ovares2008-04-111-1/+7
* * With Grid Comms up in the air.. I decided have the friends module update ...Teravus Ovares2008-04-101-0/+7
* * Slightly smoother transition between land, shallow water and deep water in ...Teravus Ovares2008-04-101-2/+11
* * Brings back map tile generation based on the terrain. The algorithm produc...Teravus Ovares2008-04-101-0/+108
* * Updates BetaGridLikeMoneyModuleTeravus Ovares2008-04-101-0/+14
* * Nasty hack to reduce the incidence of spurious exceptions where a user dele...Justin Clarke Casey2008-04-071-1/+9
* * The simulator now checks the parcel at the position that you get put by the...Teravus Ovares2008-04-051-0/+10