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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
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* * This is a very icky implementation of physical linkset prim using fixed joi...Teravus Ovares2008-03-021-2/+2
* * Turned Friends Module into a shared module (to comply with Scene.AddXmlRPCH...Teravus Ovares2008-02-271-1/+6
* UserService.ClearAgent call is no longer made when a childagent connection is...MW2008-02-271-6/+5
* * Caught HttpListenerException and swallowed if with outputlbsa712008-02-251-2/+2
* * Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares2008-02-201-1/+25
* * Made a quickupdate method to run through only entities that have scheduled ...Teravus Ovares2008-02-201-1/+14
* Thank you very much Ahzzmandius for adding the supportCharles Krinke2008-02-181-0/+2
* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...MW2008-02-161-4/+8
* Some changes to remove some of the direct calls to CommsManager from Scene, s...MW2008-02-161-7/+7
* * ODE Stability update 4 :D Teravus Ovares2008-02-151-1/+16
* Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b...MW2008-02-151-0/+1
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-141-12/+12
* * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!lbsa712008-02-141-4/+33
* * Bigisn ODE Stability update 2Teravus Ovares2008-02-141-0/+7
* * Removed a debug line that got called every frame.Teravus Ovares2008-02-131-1/+1
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-131-1/+1
* Clean up more unnecessary String.Format callsJeff Ames2008-02-131-10/+6
* * Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey2008-02-131-0/+2
* * Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2008-02-131-1/+0
* * Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares2008-02-121-11/+11
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-121-3/+12
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-111-0/+5
* * Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares2008-02-111-4/+4
* * um, Prim crossings? Experimental.Teravus Ovares2008-02-111-44/+70
* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-101-0/+2
* * Refactored permissions handling to extract info out of permisisons block in...lbsa712008-02-101-148/+135
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-4/+4
* * Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2008-02-091-0/+23
* Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2008-02-081-1/+4
* Minor ScenePresence related refactoringJustin Clarke Casey2008-02-081-3/+19
* * Adding console spam to help track 'The Steve Bug'.Adam Frisby2008-02-081-4/+14
* * Fix: Send Parcel data on region crossing.Teravus Ovares2008-02-081-0/+1
* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-071-1/+22
* * Added the Scripted objectflag if there is a script running in a prim. Remov...Teravus Ovares2008-02-071-0/+1
* * Added debug message to try track down Mantis#305.Adam Frisby2008-02-061-0/+1
* Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames2008-02-061-2/+0
* * Added the ability to start and stop all scripts in the simulator using the ...Teravus Ovares2008-02-061-0/+48
* * Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares2008-02-061-0/+2
* Converted logging to use log4net.Jeff Ames2008-02-051-49/+37
* Small refactoring on Terrain Update sending, so that other code can force ter...MW2008-02-051-15/+20
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-051-0/+2
* * Whole buncha stuff.Adam Frisby2008-02-041-3/+7
* Implements LSL function llDialog().alondria2008-02-021-0/+8
* * Added a way to temporarily disable physics using the estate toolsTeravus Ovares2008-02-021-2/+22
* * This update updates ODE to again use the AMotor to keep the avatar upright ...Teravus Ovares2008-01-231-8/+0
* * Added ReadEtcIssue to Util Teravus Ovares2008-01-231-6/+4
* * One more try at specifically identifying Debian from the code. Teravus Ovares2008-01-231-0/+8
* * When Scene loads, added a platform string print out for testing purposes. ...Teravus Ovares2008-01-231-0/+2
* * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa712008-01-221-2/+2
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-221-3/+16