| Commit message (Expand) | Author | Age | Files | Lines |
* | * A bunch of updates to make things more smooth. | Teravus Ovares | 2008-02-12 | 1 | -3/+12 |
* | * Added PhysicsScene.Dispose() | Teravus Ovares | 2008-02-11 | 1 | -0/+5 |
* | * Changed child_get_tasks to see_into_this_sim_from_neighbor. | Teravus Ovares | 2008-02-11 | 1 | -4/+4 |
* | * um, Prim crossings? Experimental. | Teravus Ovares | 2008-02-11 | 1 | -44/+70 |
* | The very beginnings of attachments (no detachments! :) | Dalien Talbot | 2008-02-10 | 1 | -0/+2 |
* | * Refactored permissions handling to extract info out of permisisons block in... | lbsa71 | 2008-02-10 | 1 | -148/+135 |
* | Clean up logging calls using String.Format explicitly | Jeff Ames | 2008-02-10 | 1 | -4/+4 |
* | * Fixed nebadon's UserServer crash bug from yesterday. | Teravus Ovares | 2008-02-09 | 1 | -0/+23 |
* | Still chasing logout memory leak. Putting in small changes and temporary lig... | Justin Clarke Casey | 2008-02-08 | 1 | -1/+4 |
* | Minor ScenePresence related refactoring | Justin Clarke Casey | 2008-02-08 | 1 | -3/+19 |
* | * Adding console spam to help track 'The Steve Bug'. | Adam Frisby | 2008-02-08 | 1 | -4/+14 |
* | * Fix: Send Parcel data on region crossing. | Teravus Ovares | 2008-02-08 | 1 | -0/+1 |
* | * This update contains a bucket-full of network optimizations. | Teravus Ovares | 2008-02-07 | 1 | -1/+22 |
* | * Added the Scripted objectflag if there is a script running in a prim. Remov... | Teravus Ovares | 2008-02-07 | 1 | -0/+1 |
* | * Added debug message to try track down Mantis#305. | Adam Frisby | 2008-02-06 | 1 | -0/+1 |
* | Consolidated LoadAnims and AvatarAnimations constructor. | Jeff Ames | 2008-02-06 | 1 | -2/+0 |
* | * Added the ability to start and stop all scripts in the simulator using the ... | Teravus Ovares | 2008-02-06 | 1 | -0/+48 |
* | * Added Active Scripts to report the number of scripts running to Sim Stats | Teravus Ovares | 2008-02-06 | 1 | -0/+2 |
* | Converted logging to use log4net. | Jeff Ames | 2008-02-05 | 1 | -49/+37 |
* | Small refactoring on Terrain Update sending, so that other code can force ter... | MW | 2008-02-05 | 1 | -15/+20 |
* | * Refactored the sound calls to SceneObjectPart | Teravus Ovares | 2008-02-05 | 1 | -0/+2 |
* | * Whole buncha stuff. | Adam Frisby | 2008-02-04 | 1 | -3/+7 |
* | Implements LSL function llDialog(). | alondria | 2008-02-02 | 1 | -0/+8 |
* | * Added a way to temporarily disable physics using the estate tools | Teravus Ovares | 2008-02-02 | 1 | -2/+22 |
* | * This update updates ODE to again use the AMotor to keep the avatar upright ... | Teravus Ovares | 2008-01-23 | 1 | -8/+0 |
* | * Added ReadEtcIssue to Util | Teravus Ovares | 2008-01-23 | 1 | -6/+4 |
* | * One more try at specifically identifying Debian from the code. | Teravus Ovares | 2008-01-23 | 1 | -0/+8 |
* | * When Scene loads, added a platform string print out for testing purposes. ... | Teravus Ovares | 2008-01-23 | 1 | -0/+2 |
* | * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe... | lbsa71 | 2008-01-22 | 1 | -2/+2 |
* | * Enabled dead region tracking for ChildAgentDataUpdates | Teravus Ovares | 2008-01-22 | 1 | -3/+16 |
* | * Renamed a number of TerrainEngine functions to conform naming standards bet... | Adam Frisby | 2008-01-22 | 1 | -5/+6 |
* | * Shutting down child agents properly in neighbor regions. | Teravus Ovares | 2008-01-21 | 1 | -1/+5 |
* | * Added hooks for logout to all IUserService and all that implement it. | Teravus Ovares | 2008-01-20 | 1 | -0/+3 |
* | * Found and fixed a situation where a neighbor region would come up send a no... | Teravus Ovares | 2008-01-20 | 1 | -2/+6 |
* | removed additional debugging, added temp mega-debugging to StoreLandObject | Tedd Hansen | 2008-01-19 | 1 | -5/+0 |
* | More debugging | Tedd Hansen | 2008-01-19 | 1 | -8/+0 |
* | More debugging | Tedd Hansen | 2008-01-19 | 1 | -0/+4 |
* | More debugging in hunt for that random startup crash | Tedd Hansen | 2008-01-19 | 1 | -0/+4 |
* | one more try before I leave | Tedd Hansen | 2008-01-19 | 1 | -6/+6 |
* | "compile before commit, AND check compile result" - forgot a ; | Tedd Hansen | 2008-01-19 | 1 | -1/+1 |
* | Still hunting, added debug output | Tedd Hansen | 2008-01-19 | 1 | -3/+10 |
* | Added block for scenario: global exception handler called in loop when except... | Tedd Hansen | 2008-01-18 | 1 | -4/+0 |
* | Why don't you try compiling before you commit? | Tedd Hansen | 2008-01-18 | 1 | -2/+2 |
* | Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead | Tedd Hansen | 2008-01-18 | 1 | -8/+8 |
* | Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca... | Tedd Hansen | 2008-01-18 | 1 | -8/+12 |
* | * Added and implemented the LSL changed event. | Teravus Ovares | 2008-01-17 | 1 | -0/+7 |
* | * Fixed a packet counting issue that I introduced | Teravus Ovares | 2008-01-16 | 1 | -1/+1 |
* | * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac... | Teravus Ovares | 2008-01-16 | 1 | -1/+14 |
* | * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt... | Teravus Ovares | 2008-01-16 | 1 | -0/+8 |
* | * Refactored the SimStatsReporter to reuse the same packet and packet blocks ... | Teravus Ovares | 2008-01-16 | 1 | -1/+22 |