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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
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* * Removed a debug line that got called every frame.Teravus Ovares2008-02-131-1/+1
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-131-1/+1
* Clean up more unnecessary String.Format callsJeff Ames2008-02-131-10/+6
* * Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey2008-02-131-0/+2
* * Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2008-02-131-1/+0
* * Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares2008-02-121-11/+11
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-121-3/+12
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-111-0/+5
* * Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares2008-02-111-4/+4
* * um, Prim crossings? Experimental.Teravus Ovares2008-02-111-44/+70
* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-101-0/+2
* * Refactored permissions handling to extract info out of permisisons block in...lbsa712008-02-101-148/+135
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-4/+4
* * Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2008-02-091-0/+23
* Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2008-02-081-1/+4
* Minor ScenePresence related refactoringJustin Clarke Casey2008-02-081-3/+19
* * Adding console spam to help track 'The Steve Bug'.Adam Frisby2008-02-081-4/+14
* * Fix: Send Parcel data on region crossing.Teravus Ovares2008-02-081-0/+1
* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-071-1/+22
* * Added the Scripted objectflag if there is a script running in a prim. Remov...Teravus Ovares2008-02-071-0/+1
* * Added debug message to try track down Mantis#305.Adam Frisby2008-02-061-0/+1
* Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames2008-02-061-2/+0
* * Added the ability to start and stop all scripts in the simulator using the ...Teravus Ovares2008-02-061-0/+48
* * Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares2008-02-061-0/+2
* Converted logging to use log4net.Jeff Ames2008-02-051-49/+37
* Small refactoring on Terrain Update sending, so that other code can force ter...MW2008-02-051-15/+20
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-051-0/+2
* * Whole buncha stuff.Adam Frisby2008-02-041-3/+7
* Implements LSL function llDialog().alondria2008-02-021-0/+8
* * Added a way to temporarily disable physics using the estate toolsTeravus Ovares2008-02-021-2/+22
* * This update updates ODE to again use the AMotor to keep the avatar upright ...Teravus Ovares2008-01-231-8/+0
* * Added ReadEtcIssue to Util Teravus Ovares2008-01-231-6/+4
* * One more try at specifically identifying Debian from the code. Teravus Ovares2008-01-231-0/+8
* * When Scene loads, added a platform string print out for testing purposes. ...Teravus Ovares2008-01-231-0/+2
* * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa712008-01-221-2/+2
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-221-3/+16
* * Renamed a number of TerrainEngine functions to conform naming standards bet...Adam Frisby2008-01-221-5/+6
* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-211-1/+5
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-201-0/+3
* * Found and fixed a situation where a neighbor region would come up send a no...Teravus Ovares2008-01-201-2/+6
* removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen2008-01-191-5/+0
* More debuggingTedd Hansen2008-01-191-8/+0
* More debuggingTedd Hansen2008-01-191-0/+4
* More debugging in hunt for that random startup crashTedd Hansen2008-01-191-0/+4
* one more try before I leaveTedd Hansen2008-01-191-6/+6
* "compile before commit, AND check compile result" - forgot a ;Tedd Hansen2008-01-191-1/+1
* Still hunting, added debug outputTedd Hansen2008-01-191-3/+10
* Added block for scenario: global exception handler called in loop when except...Tedd Hansen2008-01-181-4/+0
* Why don't you try compiling before you commit?Tedd Hansen2008-01-181-2/+2
* Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen2008-01-181-8/+8