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My fork of OpenSim for IG and MG, called SledjChisl.
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Region
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Environment
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Scenes
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Scene.cs
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*
* Sets backup bool volatile for extra protection against two backup processes...
Teravus Ovares
2008-05-21
1
-1
/
+1
*
* This update causes the backup process to run in a separate thread.
Teravus Ovares
2008-05-21
1
-3
/
+13
*
From: Jeremy Bongio <jbongio@us.ibm.com>
Sean Dague
2008-05-20
1
-4
/
+4
*
fix crash in standalone mode for initial appearance setup
Sean Dague
2008-05-19
1
-3
/
+9
*
i can haz pantz?
Sean Dague
2008-05-19
1
-16
/
+15
*
Formatting cleanup, minor refactoring. Fixed some comparisons of value types...
Jeff Ames
2008-05-18
1
-13
/
+4
*
* Group type stuff. Nothing spectacular. two packets, sorta almost semi half...
Teravus Ovares
2008-05-18
1
-0
/
+1
*
while this doesn't fix the initial no pants issue in grid (which still baffle...
Sean Dague
2008-05-17
1
-17
/
+16
*
Minor cleanup.
Jeff Ames
2008-05-16
1
-17
/
+6
*
Formatting cleanup.
Jeff Ames
2008-05-16
1
-131
/
+131
*
testing avatar appearance as a user service
Sean Dague
2008-05-15
1
-10
/
+12
*
* Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking per...
Teravus Ovares
2008-05-14
1
-10
/
+0
*
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of...
Teravus Ovares
2008-05-14
1
-1
/
+5
*
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct...
Justin Clarke Casey
2008-05-14
1
-1
/
+1
*
* Refactor: Stop exposing the inner scene's ScenePresence dictionary directly...
Justin Clarke Casey
2008-05-13
1
-3
/
+4
*
*Complete redo of the permissions module
mingchen
2008-05-13
1
-3
/
+10
*
* Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate...
Teravus Ovares
2008-05-13
1
-2
/
+37
*
* If a region running in grid mode fails to login to the grid service, startu...
Justin Clarke Casey
2008-05-12
1
-0
/
+7
*
* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...
Adam Frisby
2008-05-11
1
-1
/
+9
*
* More OutPacket refactors.
Teravus Ovares
2008-05-10
1
-6
/
+4
*
* Valid Sculpted prim now collide properly.
Teravus Ovares
2008-05-09
1
-1
/
+1
*
*Added all the permission checks to the sceneexternalchecks and modified perm...
mingchen
2008-05-08
1
-4
/
+4
*
* Increasing ScenePresences locking to prevent race conditions such as those ...
Justin Clarke Casey
2008-05-07
1
-71
/
+97
*
*Added SceneExternalChecks.cs that is used to manage checking the results of ...
mingchen
2008-05-07
1
-2
/
+5
*
* Cleaning up code, making it conform to OpenSim standards.
Adam Frisby
2008-05-06
1
-19
/
+14
*
* Refactor: Break out permissions code into a separate region PermissionsModule
Justin Clarke Casey
2008-05-05
1
-17
/
+17
*
* Just some tidy up and documentation before I make my first ever attempt to ...
Justin Clarke Casey
2008-05-05
1
-17
/
+11
*
* Implemented DIE_AT_EDGE and Temporary objects don't save to the database.
Teravus Ovares
2008-05-04
1
-0
/
+19
*
*Fixed up EstateManagementModule to the module standard - no more packets all...
mingchen
2008-05-04
1
-13
/
+1
*
*Moved EstateManager into a region module
mingchen
2008-05-03
1
-13
/
+1
*
* Committing some collision stuffs that I'm working on.
Teravus Ovares
2008-05-03
1
-6
/
+7
*
* Small fixes to Scene.cs
Adam Frisby
2008-05-02
1
-10
/
+5
*
* More refactorings of UDPServer.
Adam Frisby
2008-05-02
1
-2
/
+0
*
* DuplicateOnRay with copy center works in two directions... Still fightin...
Teravus Ovares
2008-05-02
1
-48
/
+51
*
* Rolled back a few changes.
Adam Frisby
2008-05-01
1
-257
/
+304
*
* Spring cleaning on Region.Environment.
Adam Frisby
2008-05-01
1
-304
/
+257
*
* Cleaned namespaces of entire solution. OpenSim directories now correspond w...
Adam Frisby
2008-05-01
1
-1
/
+1
*
* committing what I've got so far for DuplicateOnRay so I don't fight the con...
Teravus Ovares
2008-05-01
1
-5
/
+91
*
Update svn properties. Minor formatting cleanup.
Jeff Ames
2008-05-01
1
-3
/
+0
*
* You can now rez objects out of inventory at the correct offset from prim yo...
Teravus Ovares
2008-05-01
1
-6
/
+13
*
* Fix OBB raycaster to respond properly to rays cast from any direction.
Teravus Ovares
2008-05-01
1
-1
/
+4
*
* Spring cleaned a bunch of '//TODO: unused' marked functions.
Adam Frisby
2008-04-30
1
-22
/
+0
*
* Sometimes you know, you do something really stupid.
Adam Frisby
2008-04-30
1
-1
/
+1
*
* Added basic 3-5 level undo on prim position/rotation/scale.
Teravus Ovares
2008-04-28
1
-0
/
+2
*
* Patch from XenReborn to make remove-region work properly without needing to...
Teravus Ovares
2008-04-27
1
-0
/
+1
*
* Single Attachments now work from inventory. You can attach from inventory ...
Teravus Ovares
2008-04-27
1
-0
/
+6
*
* More attachment stuff, reworked some of the inventory routines to be what I...
Teravus Ovares
2008-04-27
1
-1
/
+1
*
* First draft implementation of copying prim inventory items back to agent in...
Justin Clarke Casey
2008-04-26
1
-0
/
+1
*
* Ooops, attachments now teleport/cross region borders along with your avatar...
Teravus Ovares
2008-04-26
1
-0
/
+22
*
* Fixes prim crossing. See bug 1050.
Teravus Ovares
2008-04-25
1
-2
/
+13
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