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My fork of OpenSim for IG and MG, called SledjChisl.
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Environment
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Scenes
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Scene.cs
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Author
Age
Files
Lines
*
* This is a very icky implementation of physical linkset prim using fixed joi...
Teravus Ovares
2008-03-02
1
-2
/
+2
*
* Turned Friends Module into a shared module (to comply with Scene.AddXmlRPCH...
Teravus Ovares
2008-02-27
1
-1
/
+6
*
UserService.ClearAgent call is no longer made when a childagent connection is...
MW
2008-02-27
1
-6
/
+5
*
* Caught HttpListenerException and swallowed if with output
lbsa71
2008-02-25
1
-2
/
+2
*
* Cleanup of some memory consuming items on ScenePresence.Close().
Teravus Ovares
2008-02-20
1
-1
/
+25
*
* Made a quickupdate method to run through only entities that have scheduled ...
Teravus Ovares
2008-02-20
1
-1
/
+14
*
Thank you very much Ahzzmandius for adding the support
Charles Krinke
2008-02-18
1
-0
/
+2
*
Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...
MW
2008-02-16
1
-4
/
+8
*
Some changes to remove some of the direct calls to CommsManager from Scene, s...
MW
2008-02-16
1
-7
/
+7
*
* ODE Stability update 4 :D
Teravus Ovares
2008-02-15
1
-1
/
+16
*
Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b...
MW
2008-02-15
1
-0
/
+1
*
* Made new Framework.Constants class, added RegionSize member.
Adam Frisby
2008-02-14
1
-12
/
+12
*
* Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!
lbsa71
2008-02-14
1
-4
/
+33
*
* Bigisn ODE Stability update 2
Teravus Ovares
2008-02-14
1
-0
/
+7
*
* Removed a debug line that got called every frame.
Teravus Ovares
2008-02-13
1
-1
/
+1
*
* Made physical prim stable enough for the general population to turn on. (th...
Teravus Ovares
2008-02-13
1
-1
/
+1
*
Clean up more unnecessary String.Format calls
Jeff Ames
2008-02-13
1
-10
/
+6
*
* Clean up the agent's asset transactions when it is removed from the scene
Justin Clarke Casey
2008-02-13
1
-0
/
+2
*
* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
Justin Clarke Casey
2008-02-13
1
-1
/
+0
*
* Physical prim cross borders and continue from where the left off on the oth...
Teravus Ovares
2008-02-12
1
-11
/
+11
*
* A bunch of updates to make things more smooth.
Teravus Ovares
2008-02-12
1
-3
/
+12
*
* Added PhysicsScene.Dispose()
Teravus Ovares
2008-02-11
1
-0
/
+5
*
* Changed child_get_tasks to see_into_this_sim_from_neighbor.
Teravus Ovares
2008-02-11
1
-4
/
+4
*
* um, Prim crossings? Experimental.
Teravus Ovares
2008-02-11
1
-44
/
+70
*
The very beginnings of attachments (no detachments! :)
Dalien Talbot
2008-02-10
1
-0
/
+2
*
* Refactored permissions handling to extract info out of permisisons block in...
lbsa71
2008-02-10
1
-148
/
+135
*
Clean up logging calls using String.Format explicitly
Jeff Ames
2008-02-10
1
-4
/
+4
*
* Fixed nebadon's UserServer crash bug from yesterday.
Teravus Ovares
2008-02-09
1
-0
/
+23
*
Still chasing logout memory leak. Putting in small changes and temporary lig...
Justin Clarke Casey
2008-02-08
1
-1
/
+4
*
Minor ScenePresence related refactoring
Justin Clarke Casey
2008-02-08
1
-3
/
+19
*
* Adding console spam to help track 'The Steve Bug'.
Adam Frisby
2008-02-08
1
-4
/
+14
*
* Fix: Send Parcel data on region crossing.
Teravus Ovares
2008-02-08
1
-0
/
+1
*
* This update contains a bucket-full of network optimizations.
Teravus Ovares
2008-02-07
1
-1
/
+22
*
* Added the Scripted objectflag if there is a script running in a prim. Remov...
Teravus Ovares
2008-02-07
1
-0
/
+1
*
* Added debug message to try track down Mantis#305.
Adam Frisby
2008-02-06
1
-0
/
+1
*
Consolidated LoadAnims and AvatarAnimations constructor.
Jeff Ames
2008-02-06
1
-2
/
+0
*
* Added the ability to start and stop all scripts in the simulator using the ...
Teravus Ovares
2008-02-06
1
-0
/
+48
*
* Added Active Scripts to report the number of scripts running to Sim Stats
Teravus Ovares
2008-02-06
1
-0
/
+2
*
Converted logging to use log4net.
Jeff Ames
2008-02-05
1
-49
/
+37
*
Small refactoring on Terrain Update sending, so that other code can force ter...
MW
2008-02-05
1
-15
/
+20
*
* Refactored the sound calls to SceneObjectPart
Teravus Ovares
2008-02-05
1
-0
/
+2
*
* Whole buncha stuff.
Adam Frisby
2008-02-04
1
-3
/
+7
*
Implements LSL function llDialog().
alondria
2008-02-02
1
-0
/
+8
*
* Added a way to temporarily disable physics using the estate tools
Teravus Ovares
2008-02-02
1
-2
/
+22
*
* This update updates ODE to again use the AMotor to keep the avatar upright ...
Teravus Ovares
2008-01-23
1
-8
/
+0
*
* Added ReadEtcIssue to Util
Teravus Ovares
2008-01-23
1
-6
/
+4
*
* One more try at specifically identifying Debian from the code.
Teravus Ovares
2008-01-23
1
-0
/
+8
*
* When Scene loads, added a platform string print out for testing purposes. ...
Teravus Ovares
2008-01-23
1
-0
/
+2
*
* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...
lbsa71
2008-01-22
1
-2
/
+2
*
* Enabled dead region tracking for ChildAgentDataUpdates
Teravus Ovares
2008-01-22
1
-3
/
+16
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