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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (unfollow)
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2008-03-07* Minor spelling corrections as per mantis 712Justin Clarke Casey1-2/+2
2008-03-06* Disabled ancient TerrainEngine.Adam Frisby1-74/+10
2008-03-05* Removed more compiler warnings, dead code, etc.Adam Frisby1-4/+0
2008-03-05* New Terrain Module (disabled, search for 'usingTerrainModule = false' to re...Adam Frisby1-1/+1
2008-03-04* One line fix to get everything working again. Essentially set the originR...Teravus Ovares1-1/+0
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin supp...Johan Berntsson1-10/+45
2008-03-03* Removed and sorted using clauses in a number of files.Adam Frisby1-2/+2
2008-03-02* This is a very icky implementation of physical linkset prim using fixed joi...Teravus Ovares1-2/+2
2008-02-27* Turned Friends Module into a shared module (to comply with Scene.AddXmlRPCH...Teravus Ovares1-1/+6
2008-02-27UserService.ClearAgent call is no longer made when a childagent connection is...MW1-6/+5
2008-02-25* Caught HttpListenerException and swallowed if with outputlbsa711-2/+2
2008-02-20* Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares1-1/+25
2008-02-20* Made a quickupdate method to run through only entities that have scheduled ...Teravus Ovares1-1/+14
2008-02-18Thank you very much Ahzzmandius for adding the supportCharles Krinke1-0/+2
2008-02-16Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...MW1-4/+8
2008-02-16Some changes to remove some of the direct calls to CommsManager from Scene, s...MW1-7/+7
2008-02-15* ODE Stability update 4 :D Teravus Ovares1-1/+16
2008-02-15Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b...MW1-0/+1
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby1-12/+12
2008-02-14* Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!lbsa711-4/+33
2008-02-14* Bigisn ODE Stability update 2Teravus Ovares1-0/+7
2008-02-13* Removed a debug line that got called every frame.Teravus Ovares1-1/+1
2008-02-13* Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares1-1/+1
2008-02-13Clean up more unnecessary String.Format callsJeff Ames1-10/+6
2008-02-13* Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey1-0/+2
2008-02-13* Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey1-1/+0
2008-02-12* Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares1-11/+11
2008-02-12* A bunch of updates to make things more smooth.Teravus Ovares1-3/+12
2008-02-11* Added PhysicsScene.Dispose()Teravus Ovares1-0/+5
2008-02-11* Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares1-4/+4
2008-02-11* um, Prim crossings? Experimental.Teravus Ovares1-44/+70
2008-02-10The very beginnings of attachments (no detachments! :)Dalien Talbot1-0/+2
2008-02-10* Refactored permissions handling to extract info out of permisisons block in...lbsa711-148/+135
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames1-4/+4
2008-02-09* Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares1-0/+23
2008-02-08Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey1-1/+4
2008-02-08Minor ScenePresence related refactoringJustin Clarke Casey1-3/+19
2008-02-08* Adding console spam to help track 'The Steve Bug'.Adam Frisby1-4/+14
2008-02-08* Fix: Send Parcel data on region crossing.Teravus Ovares1-0/+1
2008-02-07* This update contains a bucket-full of network optimizations.Teravus Ovares1-1/+22
2008-02-07* Added the Scripted objectflag if there is a script running in a prim. Remov...Teravus Ovares1-0/+1
2008-02-06* Added debug message to try track down Mantis#305.Adam Frisby1-0/+1
2008-02-06Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames1-2/+0
2008-02-06* Added the ability to start and stop all scripts in the simulator using the ...Teravus Ovares1-0/+48
2008-02-06* Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares1-0/+2
2008-02-05Converted logging to use log4net.Jeff Ames1-49/+37
2008-02-05Small refactoring on Terrain Update sending, so that other code can force ter...MW1-15/+20
2008-02-05* Refactored the sound calls to SceneObjectPart Teravus Ovares1-0/+2
2008-02-04* Whole buncha stuff.Adam Frisby1-3/+7
2008-02-02Implements LSL function llDialog().alondria1-0/+8