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2008-12-10* refactor: Move inventory handlers out from UserProfileCacheServiceJustin Clarke Casey1-7/+7
* This means that UserProfileCacheService no longer needs to know about IClientAPI and can leave it to callers to do their own error logging * This is also more consistent with the way that item inventory manipulation is handled * I don't really think Scene.PacketHandlers.cs should be a permanent home for these handlers - this is just for convenience
2008-12-10Applying diva's revert patch. Reverts closing child agents and makesMelanie Thielker1-13/+2
TP more reliable again.
2008-12-06Change AllowScriptCrossings to be AllowScriptCrossing to match theMelanie Thielker1-1/+1
.ini files already out there
2008-12-05Committing the missing bits to enable script crossing. Disabled by default.Melanie Thielker1-1/+80
For a script to successfully cross, both source and destination region must enable the feature. WARNING: Trusting binaries from other sims allows ARBITRARY REMOTE CODE EXECUTION for ANYONE! Please do not use except in ultimate trust scenarios!
2008-11-30Mantis #2584 (again)Melanie Thielker1-1/+14
Next step of diva's TP fixes and HG support
2008-11-30Fix prim crossings, again.Melanie Thielker1-2/+5
2008-11-30Update svn properties. Add copyright header. Minor formatting cleanup.Jeff Ames1-1/+1
2008-11-29Add configuration values for scripted prim region crossingMelanie Thielker1-0/+4
2008-11-29Finally make attachments stay put. Randomize local ID generation toMelanie Thielker1-2/+5
prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids.
2008-11-29Stop attachments from twisting away. Thismakes attachments phantom, whichMelanie Thielker1-0/+1
is the proper way to handle this
2008-11-29A try to better attachment crossing.Melanie Thielker1-50/+59
2008-11-28* simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey1-8/+7
no longer sets everything up properly
2008-11-28* test: Add a wodge of code in order to be able to slightly extend a test to ↵Justin Clarke Casey1-2/+2
deliver a taken object to a user inventory folder without throwing an exception * test doesn't actually double check for the presence of the item yet
2008-11-28Revert setting the parent local is explicitly, as that caused even moreMelanie Thielker1-3/+0
failures
2008-11-28Omit parcel checks for attachments.Melanie Thielker1-4/+14
2008-11-28Force regioncrossed prims to get a new LocalID. Reset parent local ID to newMelanie Thielker1-0/+8
avatar local ID when corssing.
2008-11-28Invert a test to allow prims to region-cross againMelanie Thielker1-1/+1
2008-11-27* test: Add the ability to add a plugin directory to the user and inventory ↵Justin Clarke Casey1-0/+2
services in order to extend unit tests for user and inventory information * I can't spend any longer in trying to get Mono.Addins to work with the unit tests, so this is not a proper plugin at this time
2008-11-27Fix permission propagation that was broken some revision back, causingMelanie Thielker1-1/+1
sold/given prim to become full perm.
2008-11-24* Removed more locks on EntitiesAdam Frisby1-21/+3
* Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit.
2008-11-24* Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby1-3/+9
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
2008-11-22Add root agent tracking to presence moduleMelanie Thielker1-1/+1
2008-11-22Next step in the presence module - some core plumbing included atMelanie Thielker1-0/+2
no extra cost
2008-11-22Mantis #2442Melanie Thielker1-1/+3
Attempt to reinstate the Object Entry flag in parcel settings
2008-11-21Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker1-6/+6
the internals of the permissions module adapter sane
2008-11-21* refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey1-4/+4
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
2008-11-21Update svn properties, minor formatting cleanup.Jeff Ames1-3/+3
2008-11-21Fully implement object return from the parcel dialogMelanie Thielker1-42/+48
2008-11-20* Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey1-1/+1
root agent scene test
2008-11-19Mantis#2638. Thank you kindly, Sacha Magne for a patch that:Charles Krinke1-0/+19
Implementing "Play sound inworld". Currently a WIP .
2008-11-18Prevent a nullref when building new prims while others watchMelanie Thielker1-1/+1
2008-11-18* Added and removed debug information relating to client connectionsAdam Frisby1-0/+3
* Minor client fixes * Added the ability for a client to login without a UserProfile, allowing certain alternate clients to connect to the region.
2008-11-17Make newly created prims be the correct groupMelanie Thielker1-5/+6
2008-11-17* Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey1-5/+5
* This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts will not be sent to the client * This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation * Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP * Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully
2008-11-16Fix NRE on TP-to-home, if the home-region is unavailable.Homer Horwitz1-2/+5
2008-11-16Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker1-1/+0
fromAgentSession field.
2008-11-16Reinstate the IM sending from scripts and from autoreturnMelanie Thielker1-2/+4
2008-11-16Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker1-16/+2
the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
2008-11-15Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims.Homer Horwitz1-2/+2
(added a fix for the broken build from last commit, too)
2008-11-15Mantis #2621: Thanks idb, for a patch that will persist regularily changed ↵Homer Horwitz1-0/+19
objects better. Objects will be persisted now MinimumTimeBeforePersistenceConsidered seconds after the last change, but latest MaximumTimeBeforePersistenceConsidered after the first change (both are configurable in OpenSim.ini.example and are set to 60 and 600 as default).
2008-11-14* Move test scene construction infrastructure methods to a separate class ↵Justin Clarke Casey1-1/+1
for future common use
2008-11-14Add group permissions to agent inventory.Melanie Thielker1-0/+2
Contains a migration. May contain nuts. Please back up your inventory data store. This revision changes the interface version!! No older regions can connect to these new UGAIM, and the new regions can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss Currently persisted on MySQL only.
2008-11-13Mantis#2597. Thank you kindly, Idb for a patch that:Charles Krinke1-0/+10
Solves the problem of changes to objects not persisted on server shutdown.
2008-11-12* test: Add basic synchronous object remove testJustin Clarke Casey1-1/+1
2008-11-12* refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey1-94/+100
SceneGraph to make it more descriptive of its intended function
2008-11-12* Stop the pointless passing of a scene's own region handler back to it in ↵Justin Clarke Casey1-96/+82
region comms * Some scene methods ignored it, others did nothing if the region handler given did not match their own (which would never be triggered)
2008-11-12* Stop locking the scene presences dictionary for the entire agent crossing ↵Justin Clarke Casey1-12/+20
part of the login sequence * This may alleviate a little the freezing experienced by existing avatars when a new client logs in * Race condition risks look minimal since one wouldn't expect another thread to start fiddling with that presence
2008-11-11* Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey1-0/+2
2008-11-11* Implement basic region filtering as described in ↵Justin Clarke Casey1-0/+1
https://lists.berlios.de/pipermail/opensim-dev/2008-November/003468.html * This is done by sending a 'major interface version' number on sim registration. Developers must increment this every time they make a change that would make the previous OpenSim revision failure incompatible with the new one (non-fatal incompatibilities are fine). * This number resides in OpenSim.Framework.Servers.VersionInfo.MajorInterfaceVersion * This allows the grid service to stop older, incompatible regions from connecting
2008-11-11Add ClampPrimSize option to ensure no prim can exceed the set size. ThisMelanie Thielker1-0/+2
will allow people who don't want megaprims in their sim to prevent them from being created. Any prim rezzed or pulled across the border will be clamped to the size specified in OpenSim.ini if this option is set.