aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Scene.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-01-23* When Scene loads, added a platform string print out for testing purposes. ↵Teravus Ovares1-0/+2
Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful.
2008-01-22* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes ↵lbsa711-2/+2
perms weirdness, let's all work together to find the real cause.
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares1-3/+16
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2008-01-22* Renamed a number of TerrainEngine functions to conform naming standards ↵Adam Frisby1-5/+6
better.
2008-01-21* Shutting down child agents properly in neighbor regions.Teravus Ovares1-1/+5
2008-01-20* Added hooks for logout to all IUserService and all that implement it.Teravus Ovares1-0/+3
* Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20* Found and fixed a situation where a neighbor region would come up send a ↵Teravus Ovares1-2/+6
notice and would be tagged as 'too far away' when it was right next door.
2008-01-19removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen1-5/+0
2008-01-19More debuggingTedd Hansen1-8/+0
2008-01-19More debuggingTedd Hansen1-0/+4
2008-01-19More debugging in hunt for that random startup crashTedd Hansen1-0/+4
2008-01-19one more try before I leaveTedd Hansen1-6/+6
2008-01-19"compile before commit, AND check compile result" - forgot a ;Tedd Hansen1-1/+1
2008-01-19Still hunting, added debug outputTedd Hansen1-3/+10
2008-01-18Added block for scenario: global exception handler called in loop when ↵Tedd Hansen1-4/+0
exception happens inside global exception handler Added InnerException to output
2008-01-18Why don't you try compiling before you commit?Tedd Hansen1-2/+2
No, I don't need to. I'm good, my code never fails!
2008-01-18Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen1-8/+8
2008-01-18Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ↵Tedd Hansen1-8/+12
can get rid of that annoying startup crash...
2008-01-17* Added and implemented the LSL changed event.Teravus Ovares1-0/+7
* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example * You can use this to trigger actions in your script if someone sits on your object_rez * You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
2008-01-16* Fixed a packet counting issue that I introducedTeravus Ovares1-1/+1
* Fixed a bunch of goofy math for calculating the sim stats counters * Made most of the sim stats counters additive so it's easy to change the sim stats interval * Changed the sim stats send interval to 3 seconds
2008-01-16* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ↵Teravus Ovares1-1/+14
accurate. * We're only missing, the script related sim stats counters and the Images time counter and the Pending Uploads counter. The rest of them are actually implemented now.
2008-01-16* Added Packets In/s, Packets Out/s and Current un_acked Packets to the ↵Teravus Ovares1-0/+8
SimStatsReporter * This doesn't take into account the throttler, it just assumes the throttle limit isn't reached.
2008-01-16* Refactored the SimStatsReporter to reuse the same packet and packet blocks ↵Teravus Ovares1-1/+22
over and over again instead of creating 1 a second. * Added frame Milliseconds, Physics Milliseconds and Other Milliseconds to the Sim Stats Reporter so we can start to figure out what the slowdowns are. (these were the most convenient to get and had just about no overhead.
2008-01-15* Pass 2 of collidable (non physical) linksetsTeravus Ovares1-24/+3
* Linkset status is now persistent * Tweaked a physics child prim positioning hack to generate less database saves * Re-factored physics object creation calls into ApplyPhysics. To create a new physics representation of an object or linkset, it's only necessary to call *group*.ApplyPhysics(bool m_physicalPrim). *lbsa has been waiting for this refactoring* * We have collidable linksets now. (they don't become phantom anymore)
2008-01-15* Mother of all commits:Adam Frisby1-5/+5
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-12* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ↵Teravus Ovares1-0/+1
Linden insisted that Havok was running at 45fps internally. * Set the SimStats packet as unreliable (so we don't require an ack and do resends on it)
2008-01-12* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap ↵Adam Frisby1-0/+9
method.
2008-01-07Commenting out InnerScene.SceneObjects for now since it was unpopulated and ↵Justin Clarke Casey1-24/+24
not used by active code (as far as I can see), so a source of confusion. All current code uses the Entities dictionary
2008-01-07Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey1-3/+5
prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
2008-01-05* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ↵Teravus Ovares1-1/+4
are most definitely handled. * My guess is someone was using them to diagnose a problem and they've been in the console output ever since.
2008-01-04* Added the ability for estate managers to use the magic secondlife blue ↵Teravus Ovares1-23/+68
card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method.
2008-01-03I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵Johan Berntsson1-1/+1
code. Let me know by IRC if there are other problems
2008-01-02* Added the ability for Region Owners to add and remove estate managers ↵Teravus Ovares1-2/+2
using the estate tools. * Estate managers get abilities like the region owner for now. * Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet) * Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.
2008-01-01* You can add and remove a friend in standalone now within the same ↵Teravus Ovares1-0/+41
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2007-12-30* re-applied AddNewPrim refactoring... third time now...lbsa711-36/+34
2007-12-30* This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares1-39/+37
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
2007-12-28* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵Teravus Ovares1-2/+5
above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings
2007-12-28* redid the AddNewPrim refactoring as that got lost in r2855lbsa711-35/+34
2007-12-28Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson1-36/+35
packets are now recycled to improve performance and memory usage.
2007-12-28* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa711-32/+33
scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-28* Added ability to create new prim on existing prim (rezzing prim from ↵Teravus Ovares1-37/+83
inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-28Add missing "System." to System.NullReferenceExceptionCharles Krinke1-1/+1
so Linux build works again.
2007-12-27* Optimized usingslbsa711-191/+209
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27* AssetServerBase: _ProcessRequest is now called GetAssetlbsa711-4/+3
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-24Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey1-1/+4
correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
2007-12-24Again, great thanks to Alondria for:Charles Krinke1-1/+20
Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel()
2007-12-24Added regionName to "far away" region report.Charles Krinke1-1/+2
2007-12-23* Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), ↵Teravus Ovares1-1/+17
llGetVel(), llGround()
2007-12-22* Added smoother handling of interpenetrating physical objects.Teravus Ovares1-0/+1
* Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity
2007-12-22Initial hookup of update task inventory event. No functionality yet.Justin Clarke Casey1-1/+3