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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (unfollow)
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2008-06-06Minor formatting cleanup.Jeff Ames1-1/+1
2008-06-04Mantis#1446. Thank you kindly, Grumly57 for a patchCharles Krinke1-0/+22
that solves "trees are too small when rezzed"
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-6/+6
2008-05-31* Implements UserServer logoff in a few situationsTeravus Ovares1-2/+32
* User tries to log-in but is already logged in. Userserver will send message to simulator user was in to log the user out there. * From the UserServer, admin types 'logoff-user firstname lastname message'. * Some regions may not get the message because they're not updated yet.
2008-05-30* Refactor: Change multiple requests for a module interface to use a stored ↵Justin Clarke Casey1-16/+12
reference instead.
2008-05-30* Crudely migrate SceneXmlLoader into the Serializer moduleJustin Clarke Casey1-11/+19
2008-05-30while investigating why IRCBridgeModule.Close() was having no effect, iDr Scofield1-1/+5
noticed that Scene.Close() will only call Close on non-shared region modules. i've now added code to SceneManager.Close() to collect all shared region module from each scene before calling Scene.Close() on it and then, once, all Scenes are closed, go through the list of collected shared region modules and close them as well. SceneManager.Close() is only called when we initiate a shutdown --- i've verified that a Scene restart does not trigger the shutdown of shared modules :-) also, this adds a couple of bug fixes to the IRCBridgeModule (which after all didn't take kindly to being closed) as well as a check to InterregionModule's Close() call. finally, this fixes the RestPlugin's XmlWriter so that it no longer includes the "xsd=..." and "xsi=..." junk.
2008-05-29Mantis#1411. Thank you kindly for Dataserver.cs and a patchCharles Krinke1-0/+5
that adds function stub to request region info by name and adds llRequestSimulatorData() and the dataserver event
2008-05-28Formatting cleanup.Jeff Ames1-6/+6
2008-05-26Thank you kindly, Melanie for a patch for script resetCharles Krinke1-0/+1
that creates the event handler chain ready to hook by script engines
2008-05-26This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield1-2/+0
llOwnerSay() via the newly created Scene.SimBroadcast() call.
2008-05-26* Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey1-0/+8
prims * no user functionality yet
2008-05-26* Refactor: Where possible, change visibility on InnerScene methods to ↵Justin Clarke Casey1-3/+6
protected internal on the basis that they shouldn't be manipulated by outsiders
2008-05-26* Refactor: remove code duplication between add ScenePresence methods in ↵Justin Clarke Casey1-1/+0
InnerScene
2008-05-26* Refactor: Separate out RemoveScenePresence and add into InnerScene to ↵Justin Clarke Casey1-25/+4
match existing AddScenePresence
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames1-17/+17
2008-05-25* Refactor: Collapses parts of different code paths in scene used when ↵Justin Clarke Casey1-26/+26
deleting and unlinking an object
2008-05-24* Refactor: Collapse some multiple remove object pathsJustin Clarke Casey1-42/+29
* Push some delete functionality into InnerScene to match what's already there for adding objects
2008-05-24* Refactor: Remove some unused methods in Scene/InnerSceneJustin Clarke Casey1-5/+0
2008-05-24* Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey1-8/+8
instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24* Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey1-8/+20
basis that they all take SOG parameters to improve code readability for now
2008-05-24* Refactor: Push some dictionary initialization down from Scene into InnerSceneJustin Clarke Casey1-6/+5
2008-05-24* Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey1-2/+2
* Not yet reusing serialization module - this will happen in the future * No user functionality yet
2008-05-24This enables return from the parcel object owner display.Teravus Ovares1-0/+1
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-23IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield1-1/+2
finding out which region a new avatar was logging in to; the same problem occurred when the client/avatar logged out. the reason was mani-fold: - Scene.AddNewClient(...) would call SubscribeToClientEvents(client) which would subscribe to all client events and then call TriggerOnNewClient(...) BEFORE the ScenePresence object had even been created and added. i've moved the TriggerOnNewClient() call to the end of Scene.AddNewClient() - Scene.AddNewClient(...) is called with child == true; a later call to ScenePresence.MakeRootAgent() will turn child to false. When OnNewClient is triggered, child is still true, causing IRCBridgeModule's FindClientRegion to ignore the ScenePresence of the new avatar. i've changed IRCBridgeModule to still use OnNewClient and also OnLogout and OnConnectionClosed but only to signal that the avatar has logged on (logged off respectively). to track whether an avatar has actually entered a region i've added EventManager.OnMakeRootAgent (complementing OnMakeChildAgent). also, i've cleaned up the internal IRCModule code a bit. currently it still uses IClientAPI.SendChatMessage() which replicates the code in ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
2008-05-23*Refactor of the LandManagementModule that allows OpenSim to run without itmingchen1-27/+8
2008-05-23Thank you kindly, Melanie, for a patch which:Charles Krinke1-1/+1
Previously, upload charging was possible only for UPD uploads. This is because UDP uploads are charged by the viewer, while in CAPS, this was changed to be server side, so hackers couldn't avoid paying the upload charge. This patch adds a method to allow implementation of this serverside charge.
2008-05-22* minor: Remove unused variables causing warnings in SceneJustin Clarke Casey1-7/+7
2008-05-22* Plug in stubbed out archiver moduleJustin Clarke Casey1-4/+23
2008-05-22make VS compile Scene.csSean Dague1-1/+1
2008-05-22don't trust appearance assetid, instead do an inventorySean Dague1-2/+1
lookup any time we get it from the server. This should preventent unwearable appearance.
2008-05-22* Refactor: Move enhancement of version string with operating system ↵Justin Clarke Casey1-16/+1
information from Scene to OpenSimMain * This also means the operating system info will show up in the region console (and hence the logs)
2008-05-22* Fix circular dependency from last checkin by passing version as a ↵Justin Clarke Casey1-6/+6
parameter to Scene rather than referencing VersionInfo directly * Butt ugly solution
2008-05-21* Send VersionInfo string instead of the hardcoded Scene string to the ↵Justin Clarke Casey1-2/+5
"About Second Life" box * This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available) * This dialog box takes an awful long time to come up on my local system - no idea why that is. However, that also seems to have been the case before this revision.
2008-05-21* Sets backup bool volatile for extra protection against two backup ↵Teravus Ovares1-1/+1
processes running.
2008-05-21* This update causes the backup process to run in a separate thread.Teravus Ovares1-3/+13
* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy. * Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change) * You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete. * This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
2008-05-20From: Jeremy Bongio <jbongio@us.ibm.com>Sean Dague1-4/+4
House cleaning ... Rather than using the variable name EntityList, the variable name EntitieList was being used. Here's a patch to fix it.
2008-05-19fix crash in standalone mode for initial appearance setupSean Dague1-3/+9
2008-05-19i can haz pantz?Sean Dague1-16/+15
You sure can. This change set restores pants (and the rest of the default appearance) in grid mode. The root issue had to do with serializing multi-faced textures to the grid server. This also restores the lookup path through the avatar factory module, as that seems the reasonable place to have it live. Some clean up patches are coming later as well, plus testing on standalone, but this should be in a good kicking around state for grid users.
2008-05-18Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames1-13/+4
types and null.
2008-05-18* Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares1-0/+1
half tiny amount implemented.
2008-05-17while this doesn't fix the initial no pants issue in grid (which still ↵Sean Dague1-17/+16
baffles me) it does make setting appearance in grid stick.
2008-05-16Minor cleanup.Jeff Ames1-17/+6
2008-05-16Formatting cleanup.Jeff Ames1-131/+131
2008-05-15testing avatar appearance as a user serviceSean Dague1-10/+12
2008-05-14* Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares1-10/+0
permissions modules. From Melanie. Thanks Melanie!
2008-05-14* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵Teravus Ovares1-1/+5
of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-14* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a ↵Justin Clarke Casey1-1/+1
direct call to Scene
2008-05-13* Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵Justin Clarke Casey1-3/+4
directly to the world
2008-05-13*Complete redo of the permissions modulemingchen1-3/+10
*Removed hardcoded permissions checks *Added permissions checks where needed