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2007-10-11Some changes to the sending of updates of SceneObjects to clients, that I ↵MW1-1/+1
did a few weeks ago but never committed (and never completely finished what I had planned).
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-2/+2
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-10some refactoringMW1-0/+1
2007-10-08small bug fixMW1-1/+1
2007-10-05Code from Illumious Beltran (IBM) implementing more LSLSean Dague1-0/+4
The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller1-3/+10
2007-09-25Terrain:Adam Frisby1-3/+3
* Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25* Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa711-1/+0
intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25* Fixed Culture-variant parsing of config optionslbsa711-6/+1
2007-09-24* Added time dilation property to SceneAdam Frisby1-0/+4
* Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
2007-09-24* Fixed an issue where it chose the smaller rather than larger of the two ↵Adam Frisby1-1/+1
numbers for the update call.
2007-09-24* Renamed ScriptConsole to PluginConsole for clarityAdam Frisby1-3/+3
* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24* Refactored the central update loop - now easier to work with. Switching ↵Adam Frisby1-90/+158
from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
2007-09-24* Started major restructusing of comms to prepare for better grid and region ↵lbsa711-9/+9
functionality * Working towards one shared set of services * Killed off two projects with very little functionality
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-1/+1
2007-09-24* Added TryGetAvatarByNamelbsa711-0/+20
2007-09-24long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller1-2/+2
2007-09-23* Purged 'Regions' code pending Agent layer grok.lbsa711-13/+6
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
2007-09-21* Slowly but surely working my way towards Regionality...lbsa711-3/+14
2007-09-21* Continued work on Region layerlbsa711-19/+21
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21* Removed unused RegenerateTerrain functionslbsa711-54/+0
2007-09-21* Removed unused LandRenegerated flaglbsa711-12/+2
2007-09-21* First example of moving stuff to a Region layerlbsa711-4/+12
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21* Continuing refactoring of presencelbsa711-23/+16
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21physics-related fixes; should stabilize border crossingsdan miller1-1/+2
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa711-13/+13
2007-09-20* Some more presence refactoringlbsa711-52/+47
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa711-22/+23
* Refactored to prepare for some serious restructuring
2007-09-20* moved SceneManager to RegionApplicationBaselbsa711-0/+7
* Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
2007-09-20* Added TryGetAvatar to SceneManagerlbsa711-34/+50
* Refactored some names for clarity
2007-09-19* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa711-7/+3
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-141/+143
* 'remove redundant this qualifier' ftw
2007-09-18* Now at least we're not creating physActors for child agents.lbsa711-9/+19
2007-09-18RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵dan miller1-0/+4
multi-region; see bug 410
2007-09-17* Moved some commands from Scene into SceneManager so they could be used ↵lbsa711-76/+2
with 'root' * Removed some duplicated commands
2007-09-11Kill little green men on minimap if the avatar logs off.Dalien Talbot1-0/+1
2007-09-10Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee1-0/+6
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW1-6/+4
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-09added avatar updates for physics movement -- fixes gravity & avatar ↵dan miller1-1/+1
collision (ODE)
2007-09-09ODE: added support for Phantom flag. Presently you need to add 1024 to ↵dan miller1-10/+13
ObjectFlags by hand
2007-09-08Added region console command "edit-scale". To use first use change-region to ↵MW1-0/+28
set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ]
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW1-0/+8
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-06added experimental method of trying to relieve missing prim problem (by ↵MW1-9/+17
adding a limit of the number of prim update packets sent in each update loop).
2007-09-06fixed mantis bug 375 (copy broken with physics/ODE enabled)dan miller1-1/+1
2007-09-05Added "force-update" console command (when a region is set as active), which ↵MW1-0/+11
forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims.
2007-09-04Added partial help info when calling "help" command with a region set.MW1-0/+10
Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
2007-09-04Removed the exit-region command, now use "change-region root" or ↵MW1-0/+11
"change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is].
2007-09-04Added "show modules" command that if at root level will display a list of ↵MW1-3/+50
loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region. Can now use "show users" when a region is set, to have a list of users in just that region displayed.
2007-09-04Fixed it so change-region works with region names that have spaces in them. MW1-1/+1
Fixed it so that change-region gives some feedback to show if its worked (found the region) or not.