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2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-9/+20
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax1-0/+1
assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
2007-10-25* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵Adam Frisby1-1/+0
to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
2007-10-22* Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby1-3/+3
groups. :)
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby1-4/+4
2007-10-22* Made EstateSetting static since there's only one instance, and we only ↵lbsa711-8/+16
need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-4/+4
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby1-4/+4
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22Made some changes to the load/save xml format, So that the old format can ↵MW1-0/+58
still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
2007-10-21Fixed a bug causing a crash during clientlog on in Windows (Thanks to ↵Tleiades Hax1-1/+3
Rookiie and nebadon for laying all the ground work) Fixed a bug, preventing standalone mode to report neighboring sims correctly
2007-10-19* Instant Message functionality moved into a Region ModulesAdam Frisby1-1/+0
* You can now send instant messages to any user on the simulator, regardless of what region they are in.
2007-10-19* normalized line endings...lbsa711-15/+15
2007-10-19r 2113 introduced a leak, this should fix the leakTleiades Hax1-2/+12
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax1-6/+27
Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
2007-10-11Some changes to the sending of updates of SceneObjects to clients, that I ↵MW1-1/+1
did a few weeks ago but never committed (and never completely finished what I had planned).
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-2/+2
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-10some refactoringMW1-0/+1
2007-10-08small bug fixMW1-1/+1
2007-10-05Code from Illumious Beltran (IBM) implementing more LSLSean Dague1-0/+4
The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller1-3/+10
2007-09-25Terrain:Adam Frisby1-3/+3
* Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25* Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa711-1/+0
intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25* Fixed Culture-variant parsing of config optionslbsa711-6/+1
2007-09-24* Added time dilation property to SceneAdam Frisby1-0/+4
* Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
2007-09-24* Fixed an issue where it chose the smaller rather than larger of the two ↵Adam Frisby1-1/+1
numbers for the update call.
2007-09-24* Renamed ScriptConsole to PluginConsole for clarityAdam Frisby1-3/+3
* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24* Refactored the central update loop - now easier to work with. Switching ↵Adam Frisby1-90/+158
from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
2007-09-24* Started major restructusing of comms to prepare for better grid and region ↵lbsa711-9/+9
functionality * Working towards one shared set of services * Killed off two projects with very little functionality
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-1/+1
2007-09-24* Added TryGetAvatarByNamelbsa711-0/+20
2007-09-24long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller1-2/+2
2007-09-23* Purged 'Regions' code pending Agent layer grok.lbsa711-13/+6
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
2007-09-21* Slowly but surely working my way towards Regionality...lbsa711-3/+14
2007-09-21* Continued work on Region layerlbsa711-19/+21
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21* Removed unused RegenerateTerrain functionslbsa711-54/+0
2007-09-21* Removed unused LandRenegerated flaglbsa711-12/+2
2007-09-21* First example of moving stuff to a Region layerlbsa711-4/+12
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21* Continuing refactoring of presencelbsa711-23/+16
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21physics-related fixes; should stabilize border crossingsdan miller1-1/+2
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa711-13/+13
2007-09-20* Some more presence refactoringlbsa711-52/+47
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa711-22/+23
* Refactored to prepare for some serious restructuring
2007-09-20* moved SceneManager to RegionApplicationBaselbsa711-0/+7
* Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
2007-09-20* Added TryGetAvatar to SceneManagerlbsa711-34/+50
* Refactored some names for clarity
2007-09-19* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa711-7/+3
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-141/+143
* 'remove redundant this qualifier' ftw
2007-09-18* Now at least we're not creating physActors for child agents.lbsa711-9/+19
2007-09-18RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵dan miller1-0/+4
multi-region; see bug 410
2007-09-17* Moved some commands from Scene into SceneManager so they could be used ↵lbsa711-76/+2
with 'root' * Removed some duplicated commands
2007-09-11Kill little green men on minimap if the avatar logs off.Dalien Talbot1-0/+1