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My fork of OpenSim for IG and MG, called SledjChisl.
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Scene.cs
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2008-02-27
* Turned Friends Module into a shared module (to comply with Scene.AddXmlRPCH...
Teravus Ovares
1
-1
/
+6
2008-02-27
UserService.ClearAgent call is no longer made when a childagent connection is...
MW
1
-6
/
+5
2008-02-25
* Caught HttpListenerException and swallowed if with output
lbsa71
1
-2
/
+2
2008-02-20
* Cleanup of some memory consuming items on ScenePresence.Close().
Teravus Ovares
1
-1
/
+25
2008-02-20
* Made a quickupdate method to run through only entities that have scheduled ...
Teravus Ovares
1
-1
/
+14
2008-02-18
Thank you very much Ahzzmandius for adding the support
Charles Krinke
1
-0
/
+2
2008-02-16
Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...
MW
1
-4
/
+8
2008-02-16
Some changes to remove some of the direct calls to CommsManager from Scene, s...
MW
1
-7
/
+7
2008-02-15
* ODE Stability update 4 :D
Teravus Ovares
1
-1
/
+16
2008-02-15
Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b...
MW
1
-0
/
+1
2008-02-14
* Made new Framework.Constants class, added RegionSize member.
Adam Frisby
1
-12
/
+12
2008-02-14
* Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!
lbsa71
1
-4
/
+33
2008-02-14
* Bigisn ODE Stability update 2
Teravus Ovares
1
-0
/
+7
2008-02-13
* Removed a debug line that got called every frame.
Teravus Ovares
1
-1
/
+1
2008-02-13
* Made physical prim stable enough for the general population to turn on. (th...
Teravus Ovares
1
-1
/
+1
2008-02-13
Clean up more unnecessary String.Format calls
Jeff Ames
1
-10
/
+6
2008-02-13
* Clean up the agent's asset transactions when it is removed from the scene
Justin Clarke Casey
1
-0
/
+2
2008-02-13
* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
Justin Clarke Casey
1
-1
/
+0
2008-02-12
* Physical prim cross borders and continue from where the left off on the oth...
Teravus Ovares
1
-11
/
+11
2008-02-12
* A bunch of updates to make things more smooth.
Teravus Ovares
1
-3
/
+12
2008-02-11
* Added PhysicsScene.Dispose()
Teravus Ovares
1
-0
/
+5
2008-02-11
* Changed child_get_tasks to see_into_this_sim_from_neighbor.
Teravus Ovares
1
-4
/
+4
2008-02-11
* um, Prim crossings? Experimental.
Teravus Ovares
1
-44
/
+70
2008-02-10
The very beginnings of attachments (no detachments! :)
Dalien Talbot
1
-0
/
+2
2008-02-10
* Refactored permissions handling to extract info out of permisisons block in...
lbsa71
1
-148
/
+135
2008-02-10
Clean up logging calls using String.Format explicitly
Jeff Ames
1
-4
/
+4
2008-02-09
* Fixed nebadon's UserServer crash bug from yesterday.
Teravus Ovares
1
-0
/
+23
2008-02-08
Still chasing logout memory leak. Putting in small changes and temporary lig...
Justin Clarke Casey
1
-1
/
+4
2008-02-08
Minor ScenePresence related refactoring
Justin Clarke Casey
1
-3
/
+19
2008-02-08
* Adding console spam to help track 'The Steve Bug'.
Adam Frisby
1
-4
/
+14
2008-02-08
* Fix: Send Parcel data on region crossing.
Teravus Ovares
1
-0
/
+1
2008-02-07
* This update contains a bucket-full of network optimizations.
Teravus Ovares
1
-1
/
+22
2008-02-07
* Added the Scripted objectflag if there is a script running in a prim. Remov...
Teravus Ovares
1
-0
/
+1
2008-02-06
* Added debug message to try track down Mantis#305.
Adam Frisby
1
-0
/
+1
2008-02-06
Consolidated LoadAnims and AvatarAnimations constructor.
Jeff Ames
1
-2
/
+0
2008-02-06
* Added the ability to start and stop all scripts in the simulator using the ...
Teravus Ovares
1
-0
/
+48
2008-02-06
* Added Active Scripts to report the number of scripts running to Sim Stats
Teravus Ovares
1
-0
/
+2
2008-02-05
Converted logging to use log4net.
Jeff Ames
1
-49
/
+37
2008-02-05
Small refactoring on Terrain Update sending, so that other code can force ter...
MW
1
-15
/
+20
2008-02-05
* Refactored the sound calls to SceneObjectPart
Teravus Ovares
1
-0
/
+2
2008-02-04
* Whole buncha stuff.
Adam Frisby
1
-3
/
+7
2008-02-02
Implements LSL function llDialog().
alondria
1
-0
/
+8
2008-02-02
* Added a way to temporarily disable physics using the estate tools
Teravus Ovares
1
-2
/
+22
2008-01-23
* This update updates ODE to again use the AMotor to keep the avatar upright ...
Teravus Ovares
1
-8
/
+0
2008-01-23
* Added ReadEtcIssue to Util
Teravus Ovares
1
-6
/
+4
2008-01-23
* One more try at specifically identifying Debian from the code.
Teravus Ovares
1
-0
/
+8
2008-01-23
* When Scene loads, added a platform string print out for testing purposes. ...
Teravus Ovares
1
-0
/
+2
2008-01-22
* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...
lbsa71
1
-2
/
+2
2008-01-22
* Enabled dead region tracking for ChildAgentDataUpdates
Teravus Ovares
1
-3
/
+16
2008-01-22
* Renamed a number of TerrainEngine functions to conform naming standards bet...
Adam Frisby
1
-5
/
+6
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