index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Environment
/
Scenes
/
Scene.cs
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2008-02-13
* Removed a debug line that got called every frame.
Teravus Ovares
1
-1
/
+1
2008-02-13
* Made physical prim stable enough for the general population to turn on. (th...
Teravus Ovares
1
-1
/
+1
2008-02-13
Clean up more unnecessary String.Format calls
Jeff Ames
1
-10
/
+6
2008-02-13
* Clean up the agent's asset transactions when it is removed from the scene
Justin Clarke Casey
1
-0
/
+2
2008-02-13
* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
Justin Clarke Casey
1
-1
/
+0
2008-02-12
* Physical prim cross borders and continue from where the left off on the oth...
Teravus Ovares
1
-11
/
+11
2008-02-12
* A bunch of updates to make things more smooth.
Teravus Ovares
1
-3
/
+12
2008-02-11
* Added PhysicsScene.Dispose()
Teravus Ovares
1
-0
/
+5
2008-02-11
* Changed child_get_tasks to see_into_this_sim_from_neighbor.
Teravus Ovares
1
-4
/
+4
2008-02-11
* um, Prim crossings? Experimental.
Teravus Ovares
1
-44
/
+70
2008-02-10
The very beginnings of attachments (no detachments! :)
Dalien Talbot
1
-0
/
+2
2008-02-10
* Refactored permissions handling to extract info out of permisisons block in...
lbsa71
1
-148
/
+135
2008-02-10
Clean up logging calls using String.Format explicitly
Jeff Ames
1
-4
/
+4
2008-02-09
* Fixed nebadon's UserServer crash bug from yesterday.
Teravus Ovares
1
-0
/
+23
2008-02-08
Still chasing logout memory leak. Putting in small changes and temporary lig...
Justin Clarke Casey
1
-1
/
+4
2008-02-08
Minor ScenePresence related refactoring
Justin Clarke Casey
1
-3
/
+19
2008-02-08
* Adding console spam to help track 'The Steve Bug'.
Adam Frisby
1
-4
/
+14
2008-02-08
* Fix: Send Parcel data on region crossing.
Teravus Ovares
1
-0
/
+1
2008-02-07
* This update contains a bucket-full of network optimizations.
Teravus Ovares
1
-1
/
+22
2008-02-07
* Added the Scripted objectflag if there is a script running in a prim. Remov...
Teravus Ovares
1
-0
/
+1
2008-02-06
* Added debug message to try track down Mantis#305.
Adam Frisby
1
-0
/
+1
2008-02-06
Consolidated LoadAnims and AvatarAnimations constructor.
Jeff Ames
1
-2
/
+0
2008-02-06
* Added the ability to start and stop all scripts in the simulator using the ...
Teravus Ovares
1
-0
/
+48
2008-02-06
* Added Active Scripts to report the number of scripts running to Sim Stats
Teravus Ovares
1
-0
/
+2
2008-02-05
Converted logging to use log4net.
Jeff Ames
1
-49
/
+37
2008-02-05
Small refactoring on Terrain Update sending, so that other code can force ter...
MW
1
-15
/
+20
2008-02-05
* Refactored the sound calls to SceneObjectPart
Teravus Ovares
1
-0
/
+2
2008-02-04
* Whole buncha stuff.
Adam Frisby
1
-3
/
+7
2008-02-02
Implements LSL function llDialog().
alondria
1
-0
/
+8
2008-02-02
* Added a way to temporarily disable physics using the estate tools
Teravus Ovares
1
-2
/
+22
2008-01-23
* This update updates ODE to again use the AMotor to keep the avatar upright ...
Teravus Ovares
1
-8
/
+0
2008-01-23
* Added ReadEtcIssue to Util
Teravus Ovares
1
-6
/
+4
2008-01-23
* One more try at specifically identifying Debian from the code.
Teravus Ovares
1
-0
/
+8
2008-01-23
* When Scene loads, added a platform string print out for testing purposes. ...
Teravus Ovares
1
-0
/
+2
2008-01-22
* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...
lbsa71
1
-2
/
+2
2008-01-22
* Enabled dead region tracking for ChildAgentDataUpdates
Teravus Ovares
1
-3
/
+16
2008-01-22
* Renamed a number of TerrainEngine functions to conform naming standards bet...
Adam Frisby
1
-5
/
+6
2008-01-21
* Shutting down child agents properly in neighbor regions.
Teravus Ovares
1
-1
/
+5
2008-01-20
* Added hooks for logout to all IUserService and all that implement it.
Teravus Ovares
1
-0
/
+3
2008-01-20
* Found and fixed a situation where a neighbor region would come up send a no...
Teravus Ovares
1
-2
/
+6
2008-01-19
removed additional debugging, added temp mega-debugging to StoreLandObject
Tedd Hansen
1
-5
/
+0
2008-01-19
More debugging
Tedd Hansen
1
-8
/
+0
2008-01-19
More debugging
Tedd Hansen
1
-0
/
+4
2008-01-19
More debugging in hunt for that random startup crash
Tedd Hansen
1
-0
/
+4
2008-01-19
one more try before I leave
Tedd Hansen
1
-6
/
+6
2008-01-19
"compile before commit, AND check compile result" - forgot a ;
Tedd Hansen
1
-1
/
+1
2008-01-19
Still hunting, added debug output
Tedd Hansen
1
-3
/
+10
2008-01-18
Added block for scenario: global exception handler called in loop when except...
Tedd Hansen
1
-4
/
+0
2008-01-18
Why don't you try compiling before you commit?
Tedd Hansen
1
-2
/
+2
2008-01-18
Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead
Tedd Hansen
1
-8
/
+8
[next]