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2008-05-28Formatting cleanup.Jeff Ames1-6/+6
2008-05-26Thank you kindly, Melanie for a patch for script resetCharles Krinke1-0/+1
that creates the event handler chain ready to hook by script engines
2008-05-26This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield1-2/+0
llOwnerSay() via the newly created Scene.SimBroadcast() call.
2008-05-26* Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey1-0/+8
prims * no user functionality yet
2008-05-26* Refactor: Where possible, change visibility on InnerScene methods to ↵Justin Clarke Casey1-3/+6
protected internal on the basis that they shouldn't be manipulated by outsiders
2008-05-26* Refactor: remove code duplication between add ScenePresence methods in ↵Justin Clarke Casey1-1/+0
InnerScene
2008-05-26* Refactor: Separate out RemoveScenePresence and add into InnerScene to ↵Justin Clarke Casey1-25/+4
match existing AddScenePresence
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames1-17/+17
2008-05-25* Refactor: Collapses parts of different code paths in scene used when ↵Justin Clarke Casey1-26/+26
deleting and unlinking an object
2008-05-24* Refactor: Collapse some multiple remove object pathsJustin Clarke Casey1-42/+29
* Push some delete functionality into InnerScene to match what's already there for adding objects
2008-05-24* Refactor: Remove some unused methods in Scene/InnerSceneJustin Clarke Casey1-5/+0
2008-05-24* Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey1-8/+8
instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24* Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey1-8/+20
basis that they all take SOG parameters to improve code readability for now
2008-05-24* Refactor: Push some dictionary initialization down from Scene into InnerSceneJustin Clarke Casey1-6/+5
2008-05-24* Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey1-2/+2
* Not yet reusing serialization module - this will happen in the future * No user functionality yet
2008-05-24This enables return from the parcel object owner display.Teravus Ovares1-0/+1
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-23IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield1-1/+2
finding out which region a new avatar was logging in to; the same problem occurred when the client/avatar logged out. the reason was mani-fold: - Scene.AddNewClient(...) would call SubscribeToClientEvents(client) which would subscribe to all client events and then call TriggerOnNewClient(...) BEFORE the ScenePresence object had even been created and added. i've moved the TriggerOnNewClient() call to the end of Scene.AddNewClient() - Scene.AddNewClient(...) is called with child == true; a later call to ScenePresence.MakeRootAgent() will turn child to false. When OnNewClient is triggered, child is still true, causing IRCBridgeModule's FindClientRegion to ignore the ScenePresence of the new avatar. i've changed IRCBridgeModule to still use OnNewClient and also OnLogout and OnConnectionClosed but only to signal that the avatar has logged on (logged off respectively). to track whether an avatar has actually entered a region i've added EventManager.OnMakeRootAgent (complementing OnMakeChildAgent). also, i've cleaned up the internal IRCModule code a bit. currently it still uses IClientAPI.SendChatMessage() which replicates the code in ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
2008-05-23*Refactor of the LandManagementModule that allows OpenSim to run without itmingchen1-27/+8
2008-05-23Thank you kindly, Melanie, for a patch which:Charles Krinke1-1/+1
Previously, upload charging was possible only for UPD uploads. This is because UDP uploads are charged by the viewer, while in CAPS, this was changed to be server side, so hackers couldn't avoid paying the upload charge. This patch adds a method to allow implementation of this serverside charge.
2008-05-22* minor: Remove unused variables causing warnings in SceneJustin Clarke Casey1-7/+7
2008-05-22* Plug in stubbed out archiver moduleJustin Clarke Casey1-4/+23
2008-05-22make VS compile Scene.csSean Dague1-1/+1
2008-05-22don't trust appearance assetid, instead do an inventorySean Dague1-2/+1
lookup any time we get it from the server. This should preventent unwearable appearance.
2008-05-22* Refactor: Move enhancement of version string with operating system ↵Justin Clarke Casey1-16/+1
information from Scene to OpenSimMain * This also means the operating system info will show up in the region console (and hence the logs)
2008-05-22* Fix circular dependency from last checkin by passing version as a ↵Justin Clarke Casey1-6/+6
parameter to Scene rather than referencing VersionInfo directly * Butt ugly solution
2008-05-21* Send VersionInfo string instead of the hardcoded Scene string to the ↵Justin Clarke Casey1-2/+5
"About Second Life" box * This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available) * This dialog box takes an awful long time to come up on my local system - no idea why that is. However, that also seems to have been the case before this revision.
2008-05-21* Sets backup bool volatile for extra protection against two backup ↵Teravus Ovares1-1/+1
processes running.
2008-05-21* This update causes the backup process to run in a separate thread.Teravus Ovares1-3/+13
* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy. * Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change) * You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete. * This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
2008-05-20From: Jeremy Bongio <jbongio@us.ibm.com>Sean Dague1-4/+4
House cleaning ... Rather than using the variable name EntityList, the variable name EntitieList was being used. Here's a patch to fix it.
2008-05-19fix crash in standalone mode for initial appearance setupSean Dague1-3/+9
2008-05-19i can haz pantz?Sean Dague1-16/+15
You sure can. This change set restores pants (and the rest of the default appearance) in grid mode. The root issue had to do with serializing multi-faced textures to the grid server. This also restores the lookup path through the avatar factory module, as that seems the reasonable place to have it live. Some clean up patches are coming later as well, plus testing on standalone, but this should be in a good kicking around state for grid users.
2008-05-18Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames1-13/+4
types and null.
2008-05-18* Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares1-0/+1
half tiny amount implemented.
2008-05-17while this doesn't fix the initial no pants issue in grid (which still ↵Sean Dague1-17/+16
baffles me) it does make setting appearance in grid stick.
2008-05-16Minor cleanup.Jeff Ames1-17/+6
2008-05-16Formatting cleanup.Jeff Ames1-131/+131
2008-05-15testing avatar appearance as a user serviceSean Dague1-10/+12
2008-05-14* Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares1-10/+0
permissions modules. From Melanie. Thanks Melanie!
2008-05-14* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵Teravus Ovares1-1/+5
of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-14* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a ↵Justin Clarke Casey1-1/+1
direct call to Scene
2008-05-13* Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵Justin Clarke Casey1-3/+4
directly to the world
2008-05-13*Complete redo of the permissions modulemingchen1-3/+10
*Removed hardcoded permissions checks *Added permissions checks where needed
2008-05-13* Implemented ChildAgentDataUpdate throttle multiplier based on an ↵Teravus Ovares1-2/+37
inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
2008-05-12* If a region running in grid mode fails to login to the grid service, ↵Justin Clarke Casey1-0/+7
startup will now terminate instead of carrying on (and thus burying the error message)
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-1/+9
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-10* More OutPacket refactors.Teravus Ovares1-6/+4
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-09* Valid Sculpted prim now collide properly.Teravus Ovares1-1/+1
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen1-4/+4
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-07* Increasing ScenePresences locking to prevent race conditions such as those ↵Justin Clarke Casey1-71/+97
seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen1-2/+5
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'