aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Scene.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-08-14Can now create some new empty inventory items (like notecards and scripts) ↵MW1-1/+1
from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
2007-08-14Start of inventory items, when you upload a texture the data will now be ↵MW1-25/+47
stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
2007-08-14ScriptEngine: Some error handling, logs to loggerTedd Hansen1-2/+2
2007-08-14More inventory work, should be able to now create new inventory folders and ↵MW1-2/+2
them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.
2007-08-14Start of Inventory service, currently only (partially) functional in ↵MW1-3/+3
standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen1-2/+1
now works, but llSay only outputs to server console.
2007-08-13Added Scene.ConvertLocalIDToFullID() method. MW1-0/+18
2007-08-13added Sample OnObjectGrab event to SceneEventManager for script engines to ↵MW1-0/+2
subscribe to.
2007-08-13(DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen1-0/+9
2007-08-13Partial Linking of prim groups should work (its partial as currently only ↵MW1-1/+2
the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
2007-08-10Few small fixesMW1-1/+1
2007-08-10Some cleaning up and removed a few old files no longer in use.MW1-2/+2
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10Fixed a couple of mistakes.MW1-1/+1
2007-08-10Made a few changes so that once we enable the sqlite data store (simple line ↵MW1-15/+18
change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW1-19/+19
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-08-09Making sure my local working copy is in sync with svn before I start the job ↵MW1-2/+9
of enabling the new SceneObject classes.
2007-08-08worldmap now gets correctly updated when terrain changesBrian McBee1-0/+2
2007-08-06* commands are done foreach instead of by [i]lbsa711-2/+2
* fixed 'show users' format bug.
2007-08-06* renamed some scene to worldlbsa711-4/+8
* passing on NotImplemented from Update()
2007-08-06* encapsulated firstname/lastname on ScenePresencelbsa711-1/+1
* fixed 'users' console command * minor refactorings
2007-08-03and more work on those classes. Think they are just about ready to begin ↵MW1-1/+0
hooking them up.
2007-08-01* Terrain engine now knows the region coordinates - this can be later used ↵Adam Frisby1-1/+1
to allow loading of single terrain files for multiple regions.
2007-08-01Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW1-2/+2
/Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
2007-07-31clear userAgent state on client shutdown, which fixes the issueSean Dague1-1/+3
where you could only login once with a given id in standalone mode.
2007-07-29Deleting objects should now work. But beware they aren't send to your trash ↵MW1-1/+2
folder or anything so there is at the moment no way to recover deleted objects.
2007-07-26* Started renaming world to Scenelbsa711-10/+14
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-25Start of the OpenSim library , for now only contains a few textures. MW1-4/+4
2007-07-24* Users doing terraforming should see updates instantly now.Adam Frisby1-29/+1
* Other viewers in the sim will see updates no more than once every 5 seconds.
2007-07-24* SendLayerData overload including coords now uses patch number rather than ↵Adam Frisby1-20/+27
coords directly.
2007-07-24* Small fix, patch values should be multiplied by their size (16)Adam Frisby1-1/+1
2007-07-24* Terrain should now send just updated patches.Adam Frisby1-14/+31
2007-07-22Couple of small changesMW1-1/+1
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-9/+12
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-21* Renamed terrain functions to match OpenSim naming styles.Adam Frisby1-15/+15
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-21* Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. ↵Adam Frisby1-1/+23
(Thanks Babblefrog) * Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn) * Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
2007-07-20* Assortment of Console changes - console messages are now grouped into ↵Adam Frisby1-6/+6
modules (eg "client", "grid", "terrain", "storage", etc)
2007-07-19Some work on Inventory (not yet finished or enabled)MW1-0/+4
2007-07-19Added some Alert methods to Scene , and a console command handler. So from ↵MW1-0/+54
the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
2007-07-19* Moved EventManager to SceneBase (from Scene)Adam Frisby1-8/+1
* Added OnShutdown event to EventManager (to be used to perform cleanups, etc) * Fixed another compiler warning.
2007-07-19* Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby1-1/+5
to move to StorageManager.
2007-07-18Sculpted Prims should now work. MW1-0/+1
2007-07-18few small changesMW1-0/+4
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa711-164/+162
* Refactored a lot of m_* and public -> wrappers
2007-07-17* debugged quite a lot of db-related strangeness and various refactoring goofslbsa711-10/+3
2007-07-16* RegionApplicationBase restructuring now completelbsa711-2/+2
* Still has some weird bug in SimpleApp though.
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa711-1/+1
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen1-12/+12
*Added missing files (I hope)
2007-07-16*Renamed ParcelManager to LandManagermingchen1-20/+22
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16changed to native line ending encodingSean Dague1-919/+919
2007-07-16*Trunk compiles nowmingchen1-3/+29
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"