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2008-01-15* Pass 2 of collidable (non physical) linksetsTeravus Ovares1-24/+3
* Linkset status is now persistent * Tweaked a physics child prim positioning hack to generate less database saves * Re-factored physics object creation calls into ApplyPhysics. To create a new physics representation of an object or linkset, it's only necessary to call *group*.ApplyPhysics(bool m_physicalPrim). *lbsa has been waiting for this refactoring* * We have collidable linksets now. (they don't become phantom anymore)
2008-01-15* Mother of all commits:Adam Frisby1-5/+5
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-12* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ↵Teravus Ovares1-0/+1
Linden insisted that Havok was running at 45fps internally. * Set the SimStats packet as unreliable (so we don't require an ack and do resends on it)
2008-01-12* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap ↵Adam Frisby1-0/+9
method.
2008-01-07Commenting out InnerScene.SceneObjects for now since it was unpopulated and ↵Justin Clarke Casey1-24/+24
not used by active code (as far as I can see), so a source of confusion. All current code uses the Entities dictionary
2008-01-07Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey1-3/+5
prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
2008-01-05* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ↵Teravus Ovares1-1/+4
are most definitely handled. * My guess is someone was using them to diagnose a problem and they've been in the console output ever since.
2008-01-04* Added the ability for estate managers to use the magic secondlife blue ↵Teravus Ovares1-23/+68
card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method.
2008-01-03I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵Johan Berntsson1-1/+1
code. Let me know by IRC if there are other problems
2008-01-02* Added the ability for Region Owners to add and remove estate managers ↵Teravus Ovares1-2/+2
using the estate tools. * Estate managers get abilities like the region owner for now. * Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet) * Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.
2008-01-01* You can add and remove a friend in standalone now within the same ↵Teravus Ovares1-0/+41
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2007-12-30* re-applied AddNewPrim refactoring... third time now...lbsa711-36/+34
2007-12-30* This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares1-39/+37
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
2007-12-28* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵Teravus Ovares1-2/+5
above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings
2007-12-28* redid the AddNewPrim refactoring as that got lost in r2855lbsa711-35/+34
2007-12-28Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson1-36/+35
packets are now recycled to improve performance and memory usage.
2007-12-28* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa711-32/+33
scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-28* Added ability to create new prim on existing prim (rezzing prim from ↵Teravus Ovares1-37/+83
inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-28Add missing "System." to System.NullReferenceExceptionCharles Krinke1-1/+1
so Linux build works again.
2007-12-27* Optimized usingslbsa711-191/+209
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27* AssetServerBase: _ProcessRequest is now called GetAssetlbsa711-4/+3
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-24Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey1-1/+4
correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
2007-12-24Again, great thanks to Alondria for:Charles Krinke1-1/+20
Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel()
2007-12-24Added regionName to "far away" region report.Charles Krinke1-1/+2
2007-12-23* Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), ↵Teravus Ovares1-1/+17
llGetVel(), llGround()
2007-12-22* Added smoother handling of interpenetrating physical objects.Teravus Ovares1-0/+1
* Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity
2007-12-22Initial hookup of update task inventory event. No functionality yet.Justin Clarke Casey1-1/+3
2007-12-21* Remapped the Connection shutdown path.Teravus Ovares1-3/+3
* This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x
2007-12-20*Ban lines now work if they are enabled grid wide.mingchen1-2/+10
*Restricted lines just give you a friendly warning for now
2007-12-20* Cleaned up some code from an earlier commitTeravus Ovares1-13/+1
2007-12-20* Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares1-2/+23
banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
2007-12-20Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames1-5/+6
Works with LibSL rev>1532
2007-12-20*Made a much more network friendly method of ban and pass line sendingmingchen1-2/+2
*Added an event that is triggered when an agent enters a new parcel
2007-12-18* Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares1-0/+2
* Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
2007-12-18* Renamed AgentWearable to AvatarWearablelbsa711-1/+1
* Made Terrain texture temp (it's re-created on every run)
2007-12-18* Fixed a potential race condition with adding Caps handlersTeravus Ovares1-1/+9
2007-12-18* Added a Verbose and Debug error to border crossing so that this can be ↵Teravus Ovares1-1/+9
diagnosed further.
2007-12-18* Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares1-0/+5
on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-17* Turned all instances of ForEach loops in ClientManager into Local Arrays. Teravus Ovares1-0/+1
* Added Locking while the Copy is taking place. * Added an error message to describe what's actually happening.
2007-12-17Thank you to Kiryu for a patch to fix an out of SyncCharles Krinke1-6/+28
error in Scene. Affects 6 files and is Mantis#201
2007-12-17*Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen1-1/+25
functions for the different datastore interfaces for Land Objects.
2007-12-16*Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen1-0/+2
works, but the actual ban lines, etc are not done.
2007-12-15Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee1-0/+1
subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
2007-12-14* Added Active(physical) object count to the SimStatsReporterTeravus Ovares1-0/+12
2007-12-13* Debugging Shapelbsa711-6/+0
* Adding namesetting to Create
2007-12-12* In our quest for sim heartbeat stats, we're a touch closer to accurate ↵Teravus Ovares1-9/+13
object count on sim stats. * Fixed a rare, but possible NullReferenceException
2007-12-12couple of small fixes.MW1-36/+36
2007-12-12* Added Object count to sim stats (it's incorrect, however, it'll be fixed)Teravus Ovares1-0/+1
2007-12-12* Fixed agent counts on the Simulator stats paneTeravus Ovares1-1/+1
2007-12-12* Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares1-4/+74
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.