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path: root/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs (follow)
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* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+33
| | | | could be done so. In practice, more work needs to be done.
* * Bugfix with instant message handlers. Looking at implementing grid IM ↵Adam Frisby2007-07-081-4/+10
| | | | server, ideally using a known scalable infrastructure.
* * Missed a line - IM support in local simulator should now work.Adam Frisby2007-07-081-1/+1
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* * Added instant message support for the local region. Grid support forthcoming.Adam Frisby2007-07-081-0/+24
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* Fixed rotation editing of individual prims in a group. I think positioning ↵MW2007-07-051-0/+1
| | | | and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
* A bit more work on Building tools/support.MW2007-07-041-3/+57
| | | | | updated Axiom.MathLib.dll.
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-8/+74
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-6/+2
| | | | | * added some licensing info
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-011-2/+38
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Can change the name and description of a prim.MW2007-07-011-1/+44
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-6/+10
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+305
*Some folder renaming to follow project Name *Updated prebuild.xml