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path: root/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs (follow)
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* * Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ↵Adam Frisby2007-07-171-6/+6
| | | | / 5.0. (5 seconds = raise one brush radius)
* *Renamed ParcelManager to LandManagermingchen2007-07-161-2/+2
| | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
* changed to native line ending encodingSean Dague2007-07-161-618/+618
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* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-0/+23
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-151-2/+1
| | | | simpleApp), to try out a basic test npc character(/class).
* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-151-9/+7
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-141-0/+1
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* Chat/Shout/etc should be working againMW2007-07-131-0/+6
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* Prim Copying (both CTRL+D and shift-drag) should now work.MW2007-07-131-38/+46
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* Fixed a number of bugs in the local InstantMessage handling, sending ↵MW2007-07-121-2/+4
| | | | InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
* Hopefully texturing prims should now work correctly.MW2007-07-111-1/+12
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* Gird mode in sugilite should now work in so far as you should be able to ↵MW2007-07-101-1/+1
| | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
* * some follow up renaming of members et c.lbsa712007-07-091-1/+1
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* * Introduced ClientManager for great justice.lbsa712007-07-091-41/+43
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-2/+2
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+33
| | | | could be done so. In practice, more work needs to be done.
* * Bugfix with instant message handlers. Looking at implementing grid IM ↵Adam Frisby2007-07-081-4/+10
| | | | server, ideally using a known scalable infrastructure.
* * Missed a line - IM support in local simulator should now work.Adam Frisby2007-07-081-1/+1
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* * Added instant message support for the local region. Grid support forthcoming.Adam Frisby2007-07-081-0/+24
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* Fixed rotation editing of individual prims in a group. I think positioning ↵MW2007-07-051-0/+1
| | | | and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
* A bit more work on Building tools/support.MW2007-07-041-3/+57
| | | | | updated Axiom.MathLib.dll.
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-8/+74
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-6/+2
| | | | | * added some licensing info
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-011-2/+38
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Can change the name and description of a prim.MW2007-07-011-1/+44
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-6/+10
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+305
*Some folder renaming to follow project Name *Updated prebuild.xml