Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵ | MW | 2007-07-15 | 1 | -2/+1 |
| | | | | simpleApp), to try out a basic test npc character(/class). | ||||
* | Removed the reference to ClientManager from scene, as scene really shouldn't ↵ | MW | 2007-07-15 | 1 | -9/+7 |
| | | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions. | ||||
* | Added AddPreCompiledScript method to ScriptManager. | MW | 2007-07-14 | 1 | -0/+1 |
| | | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into. | ||||
* | Chat/Shout/etc should be working again | MW | 2007-07-13 | 1 | -0/+6 |
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* | Prim Copying (both CTRL+D and shift-drag) should now work. | MW | 2007-07-13 | 1 | -38/+46 |
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* | Fixed a number of bugs in the local InstantMessage handling, sending ↵ | MW | 2007-07-12 | 1 | -2/+4 |
| | | | | InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages. | ||||
* | Hopefully texturing prims should now work correctly. | MW | 2007-07-11 | 1 | -1/+12 |
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* | Gird mode in sugilite should now work in so far as you should be able to ↵ | MW | 2007-07-10 | 1 | -1/+1 |
| | | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server. | ||||
* | * some follow up renaming of members et c. | lbsa71 | 2007-07-09 | 1 | -1/+1 |
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* | * Introduced ClientManager for great justice. | lbsa71 | 2007-07-09 | 1 | -41/+43 |
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* | Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. | MW | 2007-07-09 | 1 | -2/+2 |
| | | | | | Disabled CAPS asset uploading as it seems it now crashes the server. | ||||
* | * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵ | Adam Frisby | 2007-07-09 | 1 | -0/+33 |
| | | | | could be done so. In practice, more work needs to be done. | ||||
* | * Bugfix with instant message handlers. Looking at implementing grid IM ↵ | Adam Frisby | 2007-07-08 | 1 | -4/+10 |
| | | | | server, ideally using a known scalable infrastructure. | ||||
* | * Missed a line - IM support in local simulator should now work. | Adam Frisby | 2007-07-08 | 1 | -1/+1 |
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* | * Added instant message support for the local region. Grid support forthcoming. | Adam Frisby | 2007-07-08 | 1 | -0/+24 |
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* | Fixed rotation editing of individual prims in a group. I think positioning ↵ | MW | 2007-07-05 | 1 | -0/+1 |
| | | | | and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work. | ||||
* | A bit more work on Building tools/support. | MW | 2007-07-04 | 1 | -3/+57 |
| | | | | | updated Axiom.MathLib.dll. | ||||
* | Today's work on Building support/tools. Think I am slowly getting there. | MW | 2007-07-03 | 1 | -8/+74 |
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* | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 2007-07-03 | 1 | -6/+2 |
| | | | | | * added some licensing info | ||||
* | More work on SceneObject/Primitive and building (Linking is a work in ↵ | MW | 2007-07-01 | 1 | -2/+38 |
| | | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow. | ||||
* | Can change the name and description of a prim. | MW | 2007-07-01 | 1 | -1/+44 |
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* | Started change to having SceneObject and then that having child Primitives ↵ | MW | 2007-07-01 | 1 | -6/+10 |
| | | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | ||||
* | *Moved all the classes into their own file from LLSDHelpers.cs | mingchen | 2007-06-27 | 1 | -0/+305 |
*Some folder renaming to follow project Name *Updated prebuild.xml |