Commit message (Collapse) | Author | Age | Files | Lines | |
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* | More work on SceneObject/Primitive and building (Linking is a work in ↵ | MW | 2007-07-01 | 1 | -2/+38 |
| | | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow. | ||||
* | Can change the name and description of a prim. | MW | 2007-07-01 | 1 | -1/+44 |
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* | Started change to having SceneObject and then that having child Primitives ↵ | MW | 2007-07-01 | 1 | -6/+10 |
| | | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | ||||
* | *Moved all the classes into their own file from LLSDHelpers.cs | mingchen | 2007-06-27 | 1 | -0/+305 |
*Some folder renaming to follow project Name *Updated prebuild.xml |