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path: root/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs (follow)
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* This is a simple patch which just renames an IClientAPI method toSean Dague2007-12-031-4/+4
* Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standal...MW2007-12-021-10/+10
* Rezzing multiple copies of a inventory prim should now work.MW2007-12-011-0/+1
* Due to popular demand, a rezzed prim should no longer delete the original inv...MW2007-12-011-2/+2
* Attempted fix for mantis issue# 66MW2007-12-011-2/+11
* Part 1 of a commit. This revision will not compile, part 2 will be added in a...MW2007-12-011-2/+2
* * Removed permissions flag appliance from Xml deserializationlbsa712007-11-301-1/+1
* * Fixed neighbour range buglbsa712007-11-291-2/+2
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-201-1/+1
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-181-43/+84
* * Found several cases where prim set physical were not subscribing to physics...Teravus Ovares2007-11-181-0/+4
* minor cleanup of some dodgy bitsJeff Ames2007-11-171-23/+14
* * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares2007-11-111-1/+1
* refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2007-11-071-40/+30
* Added support for OpenSim application plugins (as requested by Adam), which u...MW2007-11-041-19/+19
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-1/+2
* * Optimized usingslbsa712007-10-301-5/+4
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-2/+1
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-1/+0
* get rid of all the ^M line endingsSean Dague2007-10-191-476/+476
* small bit of refactoringMW2007-10-181-473/+476
* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-181-1/+1
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
* getting all our line endings consistant againSean Dague2007-10-051-445/+445
* == The "right name and place" commit ==lbsa712007-10-051-1/+1
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-2/+7
* * Started major restructusing of comms to prepare for better grid and region ...lbsa712007-09-241-7/+7
* * Continuing refactoring of presencelbsa712007-09-211-2/+2
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-2/+2
* * Some more presence refactoringlbsa712007-09-201-410/+415
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-63/+71
* fixing me some line endingsSean Dague2007-09-171-427/+427
* hooked up sdague new sqlite asset database provider to the old asset system. ...MW2007-09-101-2/+2
* ODE: added support for Phantom flag. Presently you need to add 1024 to Objec...dan miller2007-09-091-4/+5
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-281-1/+1
* Start of trying to make Region/Scene more modular. MW2007-08-281-1/+4
* Deleted a few old files that are no longer used.MW2007-08-271-5/+0
* Another attempt to fix the image sending bug (next week, I intend to rewrite ...MW2007-08-261-23/+23
* Scripts are now copied into a prim (ie new copy placed in the prim) rather th...MW2007-08-241-8/+6
* Updated sqlite3.dll to version 3.4.2MW2007-08-241-0/+3
* Added RemovePrim method to the physics plugins interface.MW2007-08-231-0/+14
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW2007-08-221-0/+20
* Added forgotten file.MW2007-08-221-2/+2
* Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW2007-08-221-2/+30
* Added OnRezScript event to Scene.EventManager.Which the script engine should ...MW2007-08-211-2/+42
* Can now turn on/off server side permission checking (on prim editing etc) fro...MW2007-08-211-0/+325