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My fork of OpenSim for IG and MG, called SledjChisl.
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Scene.Inventory.cs
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Author
Age
Files
Lines
*
Clean up more unnecessary String.Format calls
Jeff Ames
2008-02-13
1
-4
/
+3
*
* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
Justin Clarke Casey
2008-02-13
1
-43
/
+6
*
Refactor: factor a method out of AgentAssetTransactionsManager
Justin Clarke Casey
2008-02-12
1
-8
/
+27
*
* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...
Justin Clarke Casey
2008-02-12
1
-1
/
+1
*
Tiny change to print out a warning in a situation which almost guaranteeably ...
Justin Clarke Casey
2008-02-11
1
-3
/
+20
*
* some refactoring on permissions
lbsa71
2008-02-11
1
-3
/
+3
*
The very beginnings of attachments (no detachments! :)
Dalien Talbot
2008-02-10
1
-0
/
+10
*
Clean up logging calls using String.Format explicitly
Jeff Ames
2008-02-10
1
-38
/
+38
*
Converted logging to use log4net.
Jeff Ames
2008-02-05
1
-59
/
+60
*
* Library scripts can now be dragged into prims
Justin Clarke Casey
2008-01-23
1
-9
/
+28
*
* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...
lbsa71
2008-01-22
1
-1
/
+1
*
Change misleading placeholder error messages for attempts to persist non-scri...
Justin Clarke Casey
2008-01-21
1
-2
/
+2
*
* Store task inventory when an object is taken into agent inventory
Justin Clarke Casey
2008-01-16
1
-7
/
+10
*
* Pass 2 of collidable (non physical) linksets
Teravus Ovares
2008-01-15
1
-0
/
+1
*
* Mother of all commits:
Adam Frisby
2008-01-15
1
-1
/
+1
*
Prim inventory script saving phase 2.
Justin Clarke Casey
2008-01-09
1
-30
/
+52
*
Minor prim inventory method refactoring
Justin Clarke Casey
2008-01-07
1
-1
/
+1
*
Trigger persistence of the scripts in a prim's inventory when that inventory ...
Justin Clarke Casey
2008-01-07
1
-3
/
+0
*
Very minor refactoring. Remove unused prim inventory bool returns for now
Justin Clarke Casey
2008-01-07
1
-1
/
+0
*
Refactor Scene.Inventory.RezScript to use newer script starting code
Justin Clarke Casey
2008-01-07
1
-41
/
+15
*
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
2008-01-07
1
-0
/
+13
*
* This update rolls back the packetpool and LibSL changes. Please retest and...
Teravus Ovares
2007-12-30
1
-2
/
+2
*
* Extracted out old RezObject method placing at absolute pos without the rayt...
lbsa71
2007-12-29
1
-0
/
+5
*
* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ab...
Teravus Ovares
2007-12-28
1
-1
/
+16
*
* Optimized usings
lbsa71
2007-12-27
1
-93
/
+96
*
If a prim is persisted in the region, scripts dragged into its inventory afte...
Justin Clarke Casey
2007-12-26
1
-1
/
+2
*
Small non-functional inventory changes
Justin Clarke Casey
2007-12-25
1
-32
/
+78
*
Prim inventory script saving phase 1. Create necessary CAPS structures for c...
Justin Clarke Casey
2007-12-24
1
-1
/
+40
*
Make copying of scripts into prim inventories more reliable on the first atte...
Justin Clarke Casey
2007-12-22
1
-26
/
+17
*
minor refactor
Justin Clarke Casey
2007-12-22
1
-1
/
+3
*
Put in some race revealing warning messages triggered when a user rezzes a sc...
Justin Clarke Casey
2007-12-22
1
-0
/
+30
*
Initial hookup of update task inventory event. No functionality yet.
Justin Clarke Casey
2007-12-22
1
-2
/
+51
*
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. W...
Jeff Ames
2007-12-20
1
-1
/
+1
*
Thank you to Kiryu for a patch to fix an out of Sync
Charles Krinke
2007-12-17
1
-2
/
+8
*
* Make inventory operations sync rather than async. This is to alleviate rac...
Justin Clarke Casey
2007-12-15
1
-1
/
+4
*
* Fixed a cause of an ODE 'invalid operation for locked space '
Teravus Ovares
2007-12-14
1
-15
/
+15
*
* In our quest for sim heartbeat stats, we're a touch closer to accurate obje...
Teravus Ovares
2007-12-12
1
-0
/
+1
*
Allow moving, deleting, and restoring objects in inventory.
Brian McBee
2007-12-08
1
-0
/
+40
*
Updates to LibSL revision 1498. Thanks Johan!
Adam Johnson
2007-12-07
1
-2
/
+2
*
* Added hacked support for 'anyone can move' and 'anyone can copy'.
Teravus Ovares
2007-12-07
1
-0
/
+3
*
removed obsolete Verbose() function
Jeff Ames
2007-12-06
1
-1
/
+1
*
Do not create a new asset on item metadata change
Sean Dague
2007-12-05
1
-40
/
+12
*
* Refactored Permissions into ScenePresence as requested by MW
Teravus Ovares
2007-12-05
1
-0
/
+1
*
keeping opensim safe for children -- made some namespace references less expl...
Jeff Ames
2007-12-04
1
-4
/
+4
*
From Justin Casey (IBM)
Sean Dague
2007-12-03
1
-32
/
+87
*
This is a simple patch which just renames an IClientAPI method to
Sean Dague
2007-12-03
1
-4
/
+4
*
Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standal...
MW
2007-12-02
1
-10
/
+10
*
Rezzing multiple copies of a inventory prim should now work.
MW
2007-12-01
1
-0
/
+1
*
Due to popular demand, a rezzed prim should no longer delete the original inv...
MW
2007-12-01
1
-2
/
+2
*
Attempted fix for mantis issue# 66
MW
2007-12-01
1
-2
/
+11
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