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path: root/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs (unfollow)
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2008-05-11* Fixed null reference exception when rezzing an object from inventory with ↵Teravus Ovares1-1/+14
a rootpart that isn't found. Added a way to tell if it's an attachment.
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-2/+5
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen1-7/+5
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen1-8/+11
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey1-6/+6
2008-05-05* A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares1-1/+63
attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
2008-05-03* Add ability to defer item actions for AddItem() and DeleteItem(). This ↵Justin Clarke Casey1-0/+3
won't be useful until we let the client cache (again?)
2008-05-03* Refactor RemoveItem()Justin Clarke Casey1-17/+20
2008-05-03* Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey1-20/+28
prefixes
2008-05-03* Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵Justin Clarke Casey1-0/+1
CachedUserInfo * Remove unused/superseded methods from GridInventoryService
2008-05-03* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey1-5/+16
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey1-6/+6
* Remove old framework asset transactions files which were region modularized
2008-05-01* Rolled back a few changes.Adam Frisby1-157/+159
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-159/+157
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* committing what I've got so far for DuplicateOnRay so I don't fight the ↵Teravus Ovares1-2/+2
conflict monster later. Not done yet, doesn't crash the server.
2008-05-01* You can now rez objects out of inventory at the correct offset from prim ↵Teravus Ovares1-3/+12
you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
2008-04-30* Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares1-5/+28
Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
2008-04-29* Fixes child prim not editable as an attachment. You can right click on ↵Teravus Ovares1-1/+1
child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box.
2008-04-27* Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares1-1/+98
and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
2008-04-27* More attachment stuff, reworked some of the inventory routines to be what ↵Teravus Ovares1-27/+106
I need them to be for attachments.
2008-04-26* First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey1-0/+81
inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation
2008-04-24replace hard tabs with 4 spaces to be consistant in the source.Sean Dague1-5/+5
Please adjust your editors to not use hard tabs.
2008-04-23* Patch for #973 - Object Rez from Inventory ignores permissions - Thanks ↵Adam Frisby1-11/+51
tglion!
2008-04-23* Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby1-19/+5
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-9/+7
(this took a while to run).
2008-04-19* Fix build break in previous revisionJustin Clarke Casey1-1/+1
2008-04-16* Applying melanie's Landmark patch. Thanks Melanie!Teravus Ovares1-1/+14
* To make a landmark, you currently have to enable admin options in the advanced menu first. We're working on this.. however use the admin options solution in the mean time.
2008-04-10* Updates BetaGridLikeMoneyModuleTeravus Ovares1-0/+11
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
2008-04-08* Update code to use patched libsecondlife.dll which removes the problem ↵Justin Clarke Casey1-1/+1
where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
2008-04-07more refactoring, this time on InventoryFolderBaseSean Dague1-1/+1
* wrap attributes in properties * clean up names a little bit * clean up name styles
2008-04-07Refactor InventoryItemBase to do the following:Sean Dague1-61/+61
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
2008-04-07* Objects which have their name or description changed while within ↵Justin Clarke Casey1-40/+59
inventory will now retain those details when rezzed to a scene
2008-04-07* Preserve original creator's name when an object is givenJustin Clarke Casey1-2/+2
2008-04-07* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey1-4/+83
item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
2008-04-03* Resolve mantis 849Justin Clarke Casey1-1/+1
* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
2008-04-02Minor: just some method commentsJustin Clarke Casey1-1/+1
2008-03-31* Fix for mantis 131, 796Justin Clarke Casey1-4/+14
* Take copy now actually takes a copy into inventory rather than the original
2008-03-21* Updated ray tracing code. It's now good enough to use when the XYZ ↵Teravus Ovares1-0/+1
vector components of the scale have a difference of less then 4.5 meters. * When a new prim is created and raytracing is called for, raytrace from the camera position to the ground in the direction of the Norm(RayEnd - RayStart). * If we got a hit based on our camera, create the new prim at the edge of the prim we hit. * Don't raytrace if the difference between any component of the vector exceeds 4.5meters.
2008-03-18Formatting cleanup.Jeff Ames1-28/+25
2008-03-17Fix a few mono compiler warnings. Minor cleanup.Jeff Ames1-2/+2
2008-03-12* Fix mantis 757.Justin Clarke Casey1-20/+0
* DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object * Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates * This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog). This is the next bug to tackle.
2008-03-07* Temporary resolution for mantis #711Justin Clarke Casey1-10/+19
* Trying to store items other than textures, sounds and scripts in a prim's inventory should no longer cause an exception. * Temporary solution is to ignore storage requests for these assets - actually implementing this requires changes to TaskInventoryItem, at least
2008-03-05Change SceneObjectPart.LocalID to .LocalId to be case matchingSean Dague1-3/+3
with SceneObjectGroup.LocalId (and hence reduce confusion).
2008-03-03* Applied patch 708 from devalnor. Thanks devalnor!Teravus Ovares1-7/+38
* ODE: Added support for larger box stacks. (they're slow, but they work) * ODEPlugin no longer tries to 'catch up' with the simulator frame rate if it gets behind. Catching up was causing a lot of problems with larger box stacks and other things that stall the simulator (like saving prim in the datastore)
2008-02-20* Properly guard against the possibility that CopyInventoryItem doesn't get ↵Justin Clarke Casey1-5/+16
an asset back from the cache
2008-02-20* Eliminate AssetCache.CopyAsset()Justin Clarke Casey1-32/+26
* Resolve a bad logic bug in AssetCache.GetAsset() * This may make some asset related things work better (possibly getting main map images will now be improved).
2008-02-20Minor cleanup.Jeff Ames1-3/+3
2008-02-18Thank you very much Ahzzmandius for adding the supportCharles Krinke1-0/+45
to purge the avatars inventory "Trash" folder using the bizarre tortoiseSVN method of diff/patch.
2008-02-16Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of ↵MW1-4/+15
CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. But its one more thing out of the CommsManager. One day we will kill the CommsManager!
2008-02-13Clean up more unnecessary String.Format callsJeff Ames1-4/+3