aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-05-20From: Jeremy Bongio <jbongio@us.ibm.com>Sean Dague1-4/+4
House cleaning ... Rather than using the variable name EntityList, the variable name EntitieList was being used. Here's a patch to fix it.
2008-05-19Thank you kindly, Melanie for a patch that avoids a nullCharles Krinke1-1/+1
ref in inventory give and also now causes items to appear in the correct folders now, no longer in the root folder.
2008-05-18* minor: Just a few documentation odds and endsJustin Clarke Casey1-3/+1
2008-05-17* Tweaked patch mantis 1302 and committing it.Teravus Ovares1-1/+1
2008-05-17Formatting cleanup.Jeff Ames1-29/+29
2008-05-16* Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim ↵Teravus Ovares1-12/+41
inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie!
2008-05-16Formatting cleanup.Jeff Ames1-222/+222
2008-05-15* Committing half of patch mantis 001291 from Melanie! Thanks Melanie.Teravus Ovares1-5/+13
* Fixes perms on take-copy assuming you have a specific flag set.. which is still in discussion.
2008-05-15Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵Teravus Ovares1-64/+154
propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy
2008-05-14Applied Patch mantis 1220. Implements llGetStartParameter. Thanks!Teravus Ovares1-0/+3
2008-05-14More formatting cleanup.Jeff Ames1-2/+4
2008-05-14Formatting cleanup.Jeff Ames1-2/+2
2008-05-13*Fixed compile error on last commitmingchen1-1/+2
2008-05-13*Objects now delete correctlymingchen1-4/+5
2008-05-13*Complete redo of the permissions modulemingchen1-10/+20
*Removed hardcoded permissions checks *Added permissions checks where needed
2008-05-11* Fixed null reference exception when rezzing an object from inventory with ↵Teravus Ovares1-1/+14
a rootpart that isn't found. Added a way to tell if it's an attachment.
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-2/+5
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen1-7/+5
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen1-8/+11
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey1-6/+6
2008-05-05* A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares1-1/+63
attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
2008-05-03* Add ability to defer item actions for AddItem() and DeleteItem(). This ↵Justin Clarke Casey1-0/+3
won't be useful until we let the client cache (again?)
2008-05-03* Refactor RemoveItem()Justin Clarke Casey1-17/+20
2008-05-03* Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey1-20/+28
prefixes
2008-05-03* Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵Justin Clarke Casey1-0/+1
CachedUserInfo * Remove unused/superseded methods from GridInventoryService
2008-05-03* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey1-5/+16
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03* Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey1-6/+6
* Remove old framework asset transactions files which were region modularized
2008-05-01* Rolled back a few changes.Adam Frisby1-157/+159
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-159/+157
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* committing what I've got so far for DuplicateOnRay so I don't fight the ↵Teravus Ovares1-2/+2
conflict monster later. Not done yet, doesn't crash the server.
2008-05-01* You can now rez objects out of inventory at the correct offset from prim ↵Teravus Ovares1-3/+12
you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
2008-04-30* Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares1-5/+28
Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
2008-04-29* Fixes child prim not editable as an attachment. You can right click on ↵Teravus Ovares1-1/+1
child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box.
2008-04-27* Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares1-1/+98
and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
2008-04-27* More attachment stuff, reworked some of the inventory routines to be what ↵Teravus Ovares1-27/+106
I need them to be for attachments.
2008-04-26* First draft implementation of copying prim inventory items back to agent ↵Justin Clarke Casey1-0/+81
inventory * Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory * Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set * This is pending fixes/implementation of upstream permission implementation
2008-04-24replace hard tabs with 4 spaces to be consistant in the source.Sean Dague1-5/+5
Please adjust your editors to not use hard tabs.
2008-04-23* Patch for #973 - Object Rez from Inventory ignores permissions - Thanks ↵Adam Frisby1-11/+51
tglion!
2008-04-23* Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby1-19/+5
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-9/+7
(this took a while to run).
2008-04-19* Fix build break in previous revisionJustin Clarke Casey1-1/+1
2008-04-16* Applying melanie's Landmark patch. Thanks Melanie!Teravus Ovares1-1/+14
* To make a landmark, you currently have to enable admin options in the advanced menu first. We're working on this.. however use the admin options solution in the mean time.
2008-04-10* Updates BetaGridLikeMoneyModuleTeravus Ovares1-0/+11
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
2008-04-08* Update code to use patched libsecondlife.dll which removes the problem ↵Justin Clarke Casey1-1/+1
where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
2008-04-07more refactoring, this time on InventoryFolderBaseSean Dague1-1/+1
* wrap attributes in properties * clean up names a little bit * clean up name styles
2008-04-07Refactor InventoryItemBase to do the following:Sean Dague1-61/+61
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
2008-04-07* Objects which have their name or description changed while within ↵Justin Clarke Casey1-40/+59
inventory will now retain those details when rezzed to a scene
2008-04-07* Preserve original creator's name when an object is givenJustin Clarke Casey1-2/+2
2008-04-07* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey1-4/+83
item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
2008-04-03* Resolve mantis 849Justin Clarke Casey1-1/+1
* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option