aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-11-21Fully implement object return from the parcel dialogMelanie Thielker1-136/+8
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker1-0/+1
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-19Fix deleting object that have been persisted already from the DBMelanie Thielker1-1/+2
2008-11-18Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker1-1/+0
texture sending. Grain of salt not included.
2008-11-17Set group on newly rezzed objects to the rezzer's (or rezzing object's)Melanie Thielker1-0/+3
group
2008-11-17* minor: eliminate propogation of now unused permissionToDelete flagJustin Clarke Casey1-3/+1
2008-11-17* Fix probable partial breakage of delete to inventory in last commitJustin Clarke Casey1-5/+1
* Not nulling out parts and the root part allows the code to be simplified
2008-11-17* Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey1-2/+2
* This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts will not be sent to the client * This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation * Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP * Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully
2008-11-16Make return object actually use the return object permissionsMelanie Thielker1-1/+1
2008-11-15Update svn properties, minor formatting cleanup.Jeff Ames1-2/+2
2008-11-14Add group permissions to agent inventory.Melanie Thielker1-8/+23
Contains a migration. May contain nuts. Please back up your inventory data store. This revision changes the interface version!! No older regions can connect to these new UGAIM, and the new regions can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss Currently persisted on MySQL only.
2008-11-14Reapplying a revised version of Christopher Yeoh's (IBM) patch for allowMelanie Thielker1-6/+13
inventory drop. Also adds a new flags, "propagate_permissions" to OpenSim.ini to control that feature.
2008-11-14* Hook up create new object event in the permissions moduleJustin Clarke Casey1-1/+1
* Switch default for serverside_object_permissions from false to true - it seems more natural that we enforce permissions by default rather than not! * Add some explanation in OpenSim.ini.example for serverside_object_permissions
2008-11-14reverting #7295, as it still fails a test case (as pointed out veryDr Scofield1-12/+6
kindly by sean) --- lesson learned: just running a "make test" is not sufficient, you need to precede it by a "make clean".
2008-11-14From: Christopher Yeoh <cyeoh@au1.ibm.com>Dr Scofield1-6/+12
This patch makes llAllowInventoryDrop work with the permissions module enabled. Changes include: - Enabled PropagatePermissions when permissions module serverside perms is on - change ownership of item when item is dropped into an object. Ownership changes to the owner of the object the item is dropped into - propagation of permissions if the permissions module enabled (eg next-owner mask applied) - CHANGED_ALLOWED_DROP is now passed to the change script event if an item was allowed to be dropped into the object only because llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being passed). - Sets object flags correctly when llAllowInventoryDrop is called so clients are notified immediately of the change in state. Am not sure that calling aggregateScriptEvents is the right way to do it, but it works and seems to be the only way without making further changes to update LocalFlags
2008-11-13* Rename all the previous methods to be User rather than Avatar (for extra ↵Justin Clarke Casey1-1/+1
bonus points) public bool ExternalChecksCanCreateUserInventory(int invType, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteUserInventory(UUID itemID, UUID userID)
2008-11-13* Add Justin Clarke Casey1-9/+9
public bool ExternalChecksCanCreateAvatarInventory(int invType, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteAvatarInventory(UUID itemID, UUID userID) to ExternalChecks to handle avatar inventory checks (as opposed to object inv checks). * opensim-dev e-mail to follow concerning this shortly
2008-11-13* refactor: rename object inventory permission checks to distinguish between ↵Justin Clarke Casey1-1/+2
task inventory and agent inventory
2008-11-13Make scripts in objects rezzed from script compile synchronously to closeMelanie Thielker1-1/+1
a timing gap. Still not 100%, but getting there
2008-11-13* First part of a series of patchesJustin Clarke Casey1-12/+12
* Intension is to provide a way to lock down script creation to administrators/gods only * Defaults will remain as they are at the moment
2008-11-12* refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey1-3/+4
SceneGraph to make it more descriptive of its intended function
2008-11-12Revamp inventory transfer module, step 1. Inventory will now be saved ifMelanie Thielker1-10/+21
destination user is offline/out of range. No more eternal cache is needed for tracking IDs. Code cleanup. Removed some casts from IScene to Scene. Decline now properly places item in trash rather than deleting it outright.
2008-11-11* Create TestScene to get at the async object deleter for use in a future testJustin Clarke Casey1-1/+1
2008-11-11Mantis#2604. Thank you kindly, Diva for a patch that:Charles Krinke1-4/+10
This patch changes a couple of methods in Scene.Inventory to virtual, so they can be overridden in subclasses. DeleteToInventory now returns the UUID of the newly created asset, so that further actions on it can be pursued in subclasses. This will make my life easier for making inventory accessible in the hypergrid.
2008-11-10Stop attachments from causing an update to be sent on every frame in whichMelanie Thielker1-2/+2
an avatar moves.
2008-11-09Script region crossing. This has not user functionality, but lays all theMelanie Thielker1-7/+7
groundwork.
2008-11-07* refactor: allocate local ids to prims only when an object is attached to a ↵Justin Clarke Casey1-3/+5
scene
2008-11-07Attachments, attachments, and, did I say attachments?Melanie Thielker1-8/+9
Too many fixes to list.
2008-11-06- fixes comparison of struct against null (no no no)Dr Scofield1-1/+1
- fixes IRCBridgeModule's XmlRpc method really paying attention to region parameter - cleans up indentation in IRCBridge code - fixes ConciergeModule exception on client logout
2008-11-06- create entries in avatarattachments table when first attaching an object; ↵Mike Mazur1-1/+36
fix issue 2512 - correct attachment offset; fix issue 2513 - thanks Thomas for the patches
2008-11-02Cause inventory to be fetched on scripted item gives if the destinationMelanie Thielker1-0/+2
avatar is remote or offline.
2008-11-01Correct the handling of the creator field on inventory givesMelanie Thielker1-3/+3
2008-10-18Fix thingd so that autoreturn also works when the user is not in the sim.Melanie Thielker1-8/+19
Also add experimental distance ordering for prims
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker1-95/+107
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
2008-10-15* refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey1-0/+13
there are some circumstances in which not finding a user is not an error
2008-10-14* Make KillObjectPackets reliableJustin Clarke Casey1-0/+1
* This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in the symptoms described
2008-10-14- move comment about assetID and 'attached' in inventory where it belongsMike Mazur1-16/+15
- objectGroup isn't needed here, just use the passed in argument
2008-10-09Fixed renaming of in-prim items (Mantis #2366)Homer Horwitz1-1/+3
2008-10-08Add some permissions checks and fixesMelanie Thielker1-3/+24
2008-10-06Implement ForceOwnerPermissive and God TakeCopyMelanie Thielker1-0/+6
2008-10-06Fix a number of errors in transfer of objectsMelanie Thielker1-0/+1
2008-10-06Implements ObjectOwner god mode packet (Set Owner To Me admin option)Melanie Thielker1-0/+16
2008-10-05Update svn properties, minor formatting cleanup.Jeff Ames1-2/+2
2008-10-04Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker1-16/+7
Thise were client supplied untrusted values we never used anyway.
2008-10-04Guard against negative scale set through LSL functionsMelanie Thielker1-0/+5
2008-10-04Add "Drop" functionality to pie menuMelanie Thielker1-0/+31
2008-10-03Fix: Mantis#2326: Fix: privilege escalation through attach from groundMelanie Thielker1-42/+27
Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of attachments while editing. Fix: Attachments being persisted to database on login. Fix: Attachments being persisted when changed by a script like invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent spurious full updates while editing attachments. Several other fixes
2008-09-29* refactor: move asynchronous scene object deletion to inventory queueing ↵Justin Clarke Casey1-83/+18
out to a separate class
2008-09-26And actually do what I intended to do with the last commit. Message is gone.Melanie Thielker1-5/+5
2008-09-26Kill "Compile successful" message when rezzing prims/wearing attachmentsMelanie Thielker1-2/+3
Changes behavior to send on_rez event to prims when rezzed from agent inventory.