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path: root/OpenSim/Region/Environment/Scenes/Primitive.cs (follow)
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* * Started renaming world to Scenelbsa712007-07-261-20/+9
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-0/+10
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* Added some Alert methods to Scene , and a console command handler. So from ↵MW2007-07-191-1/+1
| | | | the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
* * Removing more compiler warningsAdam Frisby2007-07-191-2/+0
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* A script/custom application should be able to add a particle system to a ↵MW2007-07-181-1/+8
| | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
* Sculpted Prims should now work. MW2007-07-181-0/+18
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* few small changesMW2007-07-181-1/+17
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* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-171-203/+244
| | | | | * Refactored a lot of m_* and public -> wrappers
* changed to native line ending encodingSean Dague2007-07-161-648/+648
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* * More scripting enhancemnents and properties.Adam Frisby2007-07-151-0/+8
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* Removed reference to Scene EventManager from primitive. In its place, ↵MW2007-07-151-15/+29
| | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
* *Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2007-07-141-10/+10
| | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
* *Added support for prim counting on parcelsmingchen2007-07-141-2/+24
| | | | | | **No restrictions yet in place, or total prim count
* Prim Copying (both CTRL+D and shift-drag) should now work.MW2007-07-131-3/+15
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* Part two of Darok's Bullet physics plugin: added the actual plugin, although ↵MW2007-07-131-1/+1
| | | | | | | haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
* Changed simpleApp to use basic physics.MW2007-07-131-4/+12
| | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-29/+7
| | | | instead - w00t!
* Cleaning up some of the CAPS functions, Asset uploads now use the new ↵MW2007-07-121-1/+1
| | | | LLSDStreamhandler system.
* Hopefully texturing prims should now work correctly.MW2007-07-111-1/+13
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* Gird mode in sugilite should now work in so far as you should be able to ↵MW2007-07-101-19/+19
| | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-30/+30
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+35
| | | | could be done so. In practice, more work needs to be done.
* Fixed rotation editing of individual prims in a group. I think positioning ↵MW2007-07-051-10/+68
| | | | and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
* A bit more work on Building tools/support.MW2007-07-041-8/+116
| | | | | updated Axiom.MathLib.dll.
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-14/+116
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-4/+3
| | | | | * added some licensing info
* Just committing this because I want my commit to be on the front page of ↵MW2007-07-011-3/+3
| | | | www.opensimulator.org rather than lbsa71's being there.
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-011-6/+47
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Can change the name and description of a prim.MW2007-07-011-0/+13
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-438/+94
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+582
*Some folder renaming to follow project Name *Updated prebuild.xml