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path: root/OpenSim/Region/Environment/Scenes/Primitive.cs (follow)
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* Cleaning up some of the CAPS functions, Asset uploads now use the new ↵MW2007-07-121-1/+1
| | | | LLSDStreamhandler system.
* Hopefully texturing prims should now work correctly.MW2007-07-111-1/+13
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* Gird mode in sugilite should now work in so far as you should be able to ↵MW2007-07-101-19/+19
| | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-30/+30
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+35
| | | | could be done so. In practice, more work needs to be done.
* Fixed rotation editing of individual prims in a group. I think positioning ↵MW2007-07-051-10/+68
| | | | and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
* A bit more work on Building tools/support.MW2007-07-041-8/+116
| | | | | updated Axiom.MathLib.dll.
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-14/+116
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-4/+3
| | | | | * added some licensing info
* Just committing this because I want my commit to be on the front page of ↵MW2007-07-011-3/+3
| | | | www.opensimulator.org rather than lbsa71's being there.
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-011-6/+47
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Can change the name and description of a prim.MW2007-07-011-0/+13
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-438/+94
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+582
*Some folder renaming to follow project Name *Updated prebuild.xml