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My fork of OpenSim for IG and MG, called SledjChisl.
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Primitive.cs
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*
Part two of Darok's Bullet physics plugin: added the actual plugin, although ...
MW
2007-07-13
1
-1
/
+1
*
Changed simpleApp to use basic physics.
MW
2007-07-13
1
-4
/
+12
*
* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape inste...
lbsa71
2007-07-13
1
-29
/
+7
*
Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStr...
MW
2007-07-12
1
-1
/
+1
*
Hopefully texturing prims should now work correctly.
MW
2007-07-11
1
-1
/
+13
*
Gird mode in sugilite should now work in so far as you should be able to logi...
MW
2007-07-10
1
-19
/
+19
*
Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
MW
2007-07-09
1
-30
/
+30
*
* Begun work on Primitive Duplication. Not hooked up yet, but theoretically c...
Adam Frisby
2007-07-09
1
-0
/
+35
*
Fixed rotation editing of individual prims in a group. I think positioning an...
MW
2007-07-05
1
-10
/
+68
*
A bit more work on Building tools/support.
MW
2007-07-04
1
-8
/
+116
*
Today's work on Building support/tools. Think I am slowly getting there.
MW
2007-07-03
1
-14
/
+116
*
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
2007-07-03
1
-4
/
+3
*
Just committing this because I want my commit to be on the front page of www....
MW
2007-07-01
1
-3
/
+3
*
More work on SceneObject/Primitive and building (Linking is a work in progres...
MW
2007-07-01
1
-6
/
+47
*
Can change the name and description of a prim.
MW
2007-07-01
1
-0
/
+13
*
Started change to having SceneObject and then that having child Primitives wh...
MW
2007-07-01
1
-438
/
+94
*
*Moved all the classes into their own file from LLSDHelpers.cs
mingchen
2007-06-27
1
-0
/
+582