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path: root/OpenSim/Region/Environment/Scenes/Primitive(Old).cs (unfollow)
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2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW1-8/+8
2007-08-06* Now we have boxes. Yay!lbsa711-37/+37
2007-08-01few small changes.MW1-0/+2
2007-08-01Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Pa...MW1-0/+3
2007-07-29Deleting objects should now work. But beware they aren't send to your trash f...MW1-3/+3
2007-07-29* Primitives no longer walk around while being rescaled.Adam Frisby1-19/+0
2007-07-29* Experimental fix for random walking of resized prims.Adam Frisby1-0/+5
2007-07-29Commit 1/2Adam Frisby1-1/+2
2007-07-26* Started renaming world to Scenelbsa711-20/+9
2007-07-22* Some work in progress code: Inventory cache, start of inventory server/serv...MW1-0/+10
2007-07-19Added some Alert methods to Scene , and a console command handler. So from th...MW1-1/+1
2007-07-19* Removing more compiler warningsAdam Frisby1-2/+0
2007-07-18A script/custom application should be able to add a particle system to a prim...MW1-1/+8
2007-07-18Sculpted Prims should now work. MW1-0/+18
2007-07-18few small changesMW1-1/+17
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa711-203/+244
2007-07-16changed to native line ending encodingSean Dague1-648/+648
2007-07-15* More scripting enhancemnents and properties.Adam Frisby1-0/+8
2007-07-15Removed reference to Scene EventManager from primitive. In its place, primiti...MW1-15/+29
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with event...mingchen1-10/+10
2007-07-14*Added support for prim counting on parcelsmingchen1-2/+24
2007-07-13Prim Copying (both CTRL+D and shift-drag) should now work.MW1-3/+15
2007-07-13Part two of Darok's Bullet physics plugin: added the actual plugin, although ...MW1-1/+1
2007-07-13Changed simpleApp to use basic physics.MW1-4/+12
2007-07-13* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape inste...lbsa711-29/+7
2007-07-12Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStr...MW1-1/+1
2007-07-11Hopefully texturing prims should now work correctly.MW1-1/+13
2007-07-10Gird mode in sugilite should now work in so far as you should be able to logi...MW1-19/+19
2007-07-09Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW1-30/+30
2007-07-09* Begun work on Primitive Duplication. Not hooked up yet, but theoretically c...Adam Frisby1-0/+35
2007-07-05Fixed rotation editing of individual prims in a group. I think positioning an...MW1-10/+68
2007-07-04A bit more work on Building tools/support.MW1-8/+116
2007-07-03Today's work on Building support/tools. Think I am slowly getting there. MW1-14/+116
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-4/+3
2007-07-01Just committing this because I want my commit to be on the front page of www....MW1-3/+3
2007-07-01More work on SceneObject/Primitive and building (Linking is a work in progres...MW1-6/+47
2007-07-01Can change the name and description of a prim.MW1-0/+13
2007-07-01Started change to having SceneObject and then that having child Primitives wh...MW1-438/+94
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-0/+0
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot t...mingchen1-3/+3