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path: root/OpenSim/Region/Environment/Scenes/InnerScene.cs (follow)
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* - move comment about assetID and 'attached' in inventory where it belongsMike Mazur2008-10-141-2/+0
| | | | | | - objectGroup isn't needed here, just use the passed in argument
* * Remove warnings, including one which pointed out a bugJustin Clarke Casey2008-10-131-1/+1
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* 2nd stab at that prim loading nastyMelanie Thielker2008-10-111-1/+1
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* Fix Nebadon's WP crash (invalid root part from database null-ref)Melanie Thielker2008-10-111-0/+3
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* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW2008-10-101-1/+1
| | | | | | | for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
* Remove an unnecessary perms check. This caused prim movement to be disabledMelanie Thielker2008-10-061-14/+1
| | | | | | | on parcels that had prim entry turned off. This needs to be reintroduced with proper parcel boundary checks.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-051-8/+8
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* * minor: Remove warningJustin Clarke Casey2008-10-041-1/+1
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* Cause a request to a different attachment point to taint the attachment soMelanie Thielker2008-10-041-0/+6
| | | | | | that the attachment point is saved even if nothing else changed
* Prevent a new asset being created on every detach of an attachmentMelanie Thielker2008-10-041-0/+1
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* Mantis #2330Melanie Thielker2008-10-041-5/+4
| | | | | | Fixes use of the saved attachment point from asset
* Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker2008-10-041-5/+2
| | | | | | Thise were client supplied untrusted values we never used anyway.
* Cause "Show in search" to trigger a persistence saveMelanie Thielker2008-10-041-0/+2
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* Add "Drop" functionality to pie menuMelanie Thielker2008-10-041-1/+20
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* Fix: Mantis#2326: Fix: privilege escalation through attach from groundMelanie Thielker2008-10-031-2/+12
| | | | | | | | | | Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of attachments while editing. Fix: Attachments being persisted to database on login. Fix: Attachments being persisted when changed by a script like invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent spurious full updates while editing attachments. Several other fixes
* Prevent attachments to be persisted in the destination region when theMelanie Thielker2008-10-031-0/+4
| | | | | | avatar is not present there.
* Mantis #1360Melanie Thielker2008-10-031-1/+13
| | | | | | | Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
* Added functions to find prims by nameJohan Berntsson2008-10-011-0/+26
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* Add two more default script engine paramsMelanie Thielker2008-09-301-1/+1
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* * Patch from JHurlimanTeravus Ovares2008-09-261-1/+1
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-211-1/+1
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* * Patch http://opensimulator.org/mantis/view.php?id=2167Justin Clarke Casey2008-09-121-0/+16
| | | | | | | * Force ClickAction persistence even if other object properties are not edited * Thanks nlin!
* Update svn properties, formatting cleanup.Jeff Ames2008-09-091-2/+2
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* fix: warnings from libomvDr Scofield2008-09-081-0/+4
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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-59/+58
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * refactor: Make SOG itself responsible for checking whether it's already ↵Justin Clarke Casey2008-09-061-12/+3
| | | | been deleted on an update request from the regular sweep
* * minor: change hard tabs back to spaces in previous commitJustin Clarke Casey2008-09-061-1/+1
| | | | | | * my excuse is that I hadn't used this monodevelop exe before...
* * Fix mantis 2130 - nre occuring sometimes when the regular prim update ↵Justin Clarke Casey2008-09-061-1/+2
| | | | | | | | sweep occurs * Fold m_deleted and m_isDeleted together (ugh!)
* Selling an object in-place (as original) now works. Builders canMelanie Thielker2008-08-241-0/+5
| | | | | | now ply their trade. Is that nuts?
* Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker2008-08-191-3/+4
| | | | | | Attachments now save to MySQL. No reattach on login yet.
* Formatting cleanup.Jeff Ames2008-08-181-21/+21
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* Mantis #1951Melanie Thielker2008-08-151-0/+2
| | | | | | | Trigger a persistence save when only name or description have changed.
* * Stop warnings about non existent scene presences/entities being removed on ↵Justin Clarke Casey2008-08-121-11/+11
| | | | | | | | | client log off * This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed). * However, it should be possible to do much better cleanup on this code in the future
* Patch #9163 - Refactor initial packet sending out of InnerScene intoMelanie Thielker2008-08-111-37/+0
| | | | | | | | | ScenePresence. Pace prim delivery to about 200 updates/s max. Break a long-held lock that caused the notorious MapBlockQuery XMLRPC timeout on agent login. Eliminate 60 second timeout at "Waiting for region handshake". Fix region crossing/teleport response. Fix appearance in primmy regions.
* * minor: log message twiddlingJustin Clarke Casey2008-08-011-5/+1
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* Addresses Mantis #1688Melanie Thielker2008-07-271-1/+1
| | | | | | | | Changes erroneous return value of llGetLinkname() to "" for nonexistent prims. Corrects an issue where the root prim of a linked set, upon delink, retains the part number 1.
* * Changed a number of field names to ccc (public members shouldn't be called m_)lbsa712008-07-261-5/+5
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* * Stop the HasGroupChanged flag being reverted for newly restored prims ↵Justin Clarke Casey2008-07-251-2/+2
| | | | | | | | | which need to be persisted to the db * This should stop the problem where linked prims loaded via an archive did not survive server restart * It may address mantis 1819 though the symptoms don't look consistent
* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2008-07-251-0/+1
| | | | | | | | | The LL Server sets the CreateSelected flag for a prim when sending a property update when objects are linked. The following patch gets OpenSim to do the same.
* Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames2008-07-231-5/+5
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* Mantis#1798. Thank you kindly, StrawberryFride for a patch that:Charles Krinke2008-07-211-12/+4
| | | | | | Fixes a couple of places where null reference exceptions were being caught and ignored rather than null checks being performed.
* Fix prim link numbers (Mantis #1781)Melanie Thielker2008-07-191-3/+78
| | | | | | | | | | | Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed.
* * Actually persist restored archives to the database - wasn't actually doing ↵Justin Clarke Casey2008-07-131-1/+12
| | | | | | | | this before (doh) * Not quite perfect yet
* * On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey2008-07-121-5/+9
| | | | | | | | they already exist in the scene * (ability to give objects new uuids will come later)
* minor: method documentationJustin Clarke Casey2008-07-121-0/+21
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* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-281-1/+1
| | | | | not break trunk.
* move along, nothing to see here. just a couple of lazy variables.Dr Scofield2008-06-271-3/+4
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* * Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey2008-06-271-0/+1
| | | | | | | | | | | | SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
* * Remove SOG.SendGroupFullUpdate() group changed responsibilityJustin Clarke Casey2008-06-271-1/+4
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* * refactor: Move responsibility for deciding whether a group should be ↵Justin Clarke Casey2008-06-271-1/+16
| | | | repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()