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path: root/OpenSim/Region/Environment/Scenes/InnerScene.cs (unfollow)
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2007-12-04keeping opensim safe for children -- made some namespace references less ↵Jeff Ames1-2/+2
explicit
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby1-1/+1
2007-12-04* Removed 12 compiler warnings.Adam Frisby1-2/+0
2007-11-30*Refactored the initial raytracer so it doesn't use the Parent reference.Teravus Ovares1-1/+1
*Fixed a 'statement out of order' error in the setting of the permissions that are sent to the client.
2007-11-29* Fixed neighbour range buglbsa711-1/+1
* Various refactorings
2007-11-29* Thanks to _SomeOne_, Server side permissions on object editing. Be aware, ↵Teravus Ovares1-6/+13
that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
2007-11-28* Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares1-4/+49
to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-23* added some functions for use in raytracing. They're kind of crappy now, ↵Teravus Ovares1-0/+27
so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
2007-11-22* Added code to capture the draw distance setting from the client.Teravus Ovares1-1/+35
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-18Attempt to get World Map working in Grid mode, will need to be using the ↵MW1-14/+16
grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
2007-11-15* Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares1-0/+17
hover your mouse over prim with the object name, description, ownerid.. etc.
2007-11-14* Copied objects are now owned by the object copier (Next Owner) (however ↵Teravus Ovares1-2/+2
next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
2007-11-13first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague1-0/+50
2007-11-07refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames1-196/+68
2007-11-05removed duplicated BOMsJeff Ames1-1/+1
2007-11-04Some more refactoringMW1-35/+88
2007-11-04normalized line endingsJeff Ames1-655/+655
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which ↵MW1-2/+0
use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
2007-11-03First part of Scene refactoring:MW1-526/+657
Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
2007-11-01* Diuerse beavtificatemslbsa711-5/+3
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller1-0/+16
2007-10-30* Optimized usingslbsa711-13/+9
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+2
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-19* Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby1-1/+16
syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-19* Instant Message functionality moved into a Region ModulesAdam Frisby1-35/+1
* You can now send instant messages to any user on the simulator, regardless of what region they are in.
2007-09-21* Slowly but surely working my way towards Regionality...lbsa711-5/+5
2007-09-21* Continuing refactoring of presencelbsa711-2/+2
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa711-2/+2
2007-09-20* Some more presence refactoringlbsa711-4/+4
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa711-6/+5
* Refactored to prepare for some serious restructuring
2007-09-20* Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa711-0/+14
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-60/+55
* 'remove redundant this qualifier' ftw
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa711-2/+2
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-04Some work on Module loading/management.MW1-49/+4
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-29Various small changes (some likely to be removed again soon)MW1-0/+9
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW1-10/+0
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-28Start of trying to make Region/Scene more modular. MW1-89/+3
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
2007-08-21A bit more work on prim building related code. Think most of the building ↵MW1-8/+4
tools are now connected up and its now just a case of doing some bug fixing.
2007-08-21Shift and Drag copying should now work correctly. [This was one of those ↵MW1-6/+6
stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it) Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right. Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
2007-08-21Can now turn on/off server side permission checking (on prim editing etc) ↵MW1-190/+1
from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
2007-08-20The regionUUID is now being passed to the datastore calls.MW1-1/+1
2007-08-20Instant Messages between users in the same region should actually now work.MW1-2/+2
2007-08-19small clean up.MW1-0/+14
2007-08-19Sqlite datastore should now save the textures and extraparams data (used by ↵MW1-1/+20
sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
2007-08-16Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ↵MW1-1/+2
with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new). When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa711-3/+3
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-16Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW1-25/+82
if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-08-15The 'Party Party Groupie Groupie Life is a game' commit:lbsa711-1/+1
* Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
2007-08-15More work on inventory, can now create other inventory types, like Clothes ↵MW1-26/+34
and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]