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path: root/OpenSim/Region/Environment/Scenes/InnerScene.cs (unfollow)
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2008-05-28Formatting cleanup.Jeff Ames1-20/+18
2008-05-26* Refactor: Where possible, change visibility on InnerScene methods to ↵Justin Clarke Casey1-86/+84
protected internal on the basis that they shouldn't be manipulated by outsiders
2008-05-26* Refactor: remove code duplication between add ScenePresence methods in ↵Justin Clarke Casey1-40/+4
InnerScene
2008-05-26* Refactor: Separate out RemoveScenePresence and add into InnerScene to ↵Justin Clarke Casey1-1/+36
match existing AddScenePresence
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames1-6/+6
2008-05-25* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares1-0/+31
however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
2008-05-25Thank you kindly, Tiffany for a patch that helps:Charles Krinke1-0/+7
Drag copy a prim and the prim that is moved, persists. The prim that is created does not survive a restart.
2008-05-25* Refactor: Collapses parts of different code paths in scene used when ↵Justin Clarke Casey1-10/+0
deleting and unlinking an object
2008-05-24* Refactor: Collapse some multiple remove object pathsJustin Clarke Casey1-8/+33
* Push some delete functionality into InnerScene to match what's already there for adding objects
2008-05-24* Refactor: Remove some unused methods in Scene/InnerSceneJustin Clarke Casey1-21/+0
2008-05-24* Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey1-5/+6
instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24* Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey1-4/+13
basis that they all take SOG parameters to improve code readability for now
2008-05-24* Refactor: Push some dictionary initialization down from Scene into InnerSceneJustin Clarke Casey1-4/+9
2008-05-24* Refactor: Make some inner scene dictionaries internal rather than publicJustin Clarke Casey1-2/+2
2008-05-21* This update causes the backup process to run in a separate thread.Teravus Ovares1-1/+1
* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy. * Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change) * You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete. * This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
2008-05-20From: Jeremy Bongio <jbongio@us.ibm.com>Sean Dague1-2/+2
House cleaning ... Rather than using the variable name EntityList, the variable name EntitieList was being used. Here's a patch to fix it.
2008-05-18* Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares1-0/+23
half tiny amount implemented.
2008-05-16Formatting cleanup.Jeff Ames1-41/+41
2008-05-15Committing patch from Melanie. 0001290: [PATCH] implement permissions ↵Teravus Ovares1-2/+2
propagation and script module hooks. Thanks Melanie! * Implements quite a few inventory related perms. * (from Teravus) Fixes Take Copy
2008-05-14* Fixed attaching objects that are in-world.Teravus Ovares1-1/+1
2008-05-14* Fixed situations where objects would jump back or scale incorrectly with ↵Teravus Ovares1-1/+1
Scale both sides checked. * This probably makes build tools work again. yay.
2008-05-14* Removed 19 warningsTeravus Ovares1-1/+1
2008-05-13* Refactor: Remove locking from InnerScene.GetScenePresence()Justin Clarke Casey1-8/+3
2008-05-13* Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵Justin Clarke Casey1-1/+1
directly to the world
2008-05-13*Complete redo of the permissions modulemingchen1-14/+15
*Removed hardcoded permissions checks *Added permissions checks where needed
2008-05-10* More OutPacket refactors.Teravus Ovares1-151/+1
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen1-26/+28
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08* Committing an extra bit of permissions for attaching to ensure that the ↵Teravus Ovares1-31/+38
perms are in line with project goals.
2008-05-07* Increasing ScenePresences locking to prevent race conditions such as those ↵Justin Clarke Casey1-12/+27
seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis
2008-05-07* Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby1-2/+23
PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey1-22/+20
2008-05-01* Rolled back a few changes.Adam Frisby1-91/+107
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-107/+91
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* committing what I've got so far for DuplicateOnRay so I don't fight the ↵Teravus Ovares1-2/+2
conflict monster later. Not done yet, doesn't crash the server.
2008-05-01* You can now rez objects out of inventory at the correct offset from prim ↵Teravus Ovares1-2/+2
you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
2008-04-28* Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares1-0/+14
* In the future this should be a config option... and, hopefully this tides the builders over for a little while.
2008-04-27* Patch from XenReborn to make remove-region work properly without needing ↵Teravus Ovares1-2/+1
to do a change-region first. Careful though. I still suggest you do a change-region first. * Patch from Melanie to implement touch_end. * Thanks XenReborn!. Thanks Melanie!
2008-04-27* Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares1-13/+57
and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
2008-04-27* More attachment stuff, reworked some of the inventory routines to be what ↵Teravus Ovares1-0/+27
I need them to be for attachments.
2008-04-26* Ooops, attachments now teleport/cross region borders along with your ↵Teravus Ovares1-5/+27
avatar. Those dastardly objects stick to you.
2008-04-25* Fixes prim crossing. See bug 1050.Teravus Ovares1-0/+3
* Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0
2008-04-24* Adds much better support for attachments that you right click on in world.Teravus Ovares1-5/+50
* Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim.
2008-04-23* Patch for #973 - Object Rez from Inventory ignores permissions - Thanks ↵Adam Frisby1-0/+12
tglion!
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-3/+4
(this took a while to run).
2008-04-19Thank you kindly krtaylor for a patch to solve:Charles Krinke1-0/+11
Linked objects won't scale together properly, only the root object scales. This happens with scaling both up and down or inputting numbers in the edit dialog.
2008-04-16Thank you very much, Kmeisthax for:Charles Krinke1-0/+44
This patch makes the "Show in Search" checkbox on the viewer work. Additionally, I also discovered that show-in-search objects use the JointWheel flag, so this patch currently uses that flag. LibSL needs to add a flag to enum LLObject.ObjectFlags, "IncludeSearch = 32768" so we aren't using a legacy flag. Additionally this patch also contains a small fix to BaseHTTPServer that lets the response content-type to be something other than text/html. For some reason this didn't get submitted with the DataSnapshot merge.
2008-04-14* Working towards notifying the client if the inventory service has failed, ↵Justin Clarke Casey1-5/+28
rather than simply returning 0 items. * This is very early support which would only be triggered in a rather unlikely case (if the user server correctly received an inventory skeleton, but later on failed to return the whole inventory in a timely manner. Also, this only applies to the 1.19.1.4 client onwards * Code cleanup and support for other failure cases (failure of inventory caching on region crossing, failure to actually add a folder/item, etc, should follow.
2008-04-07* Nasty hack to reduce the incidence of spurious exceptions where a user ↵Justin Clarke Casey1-1/+9
deletes a newly rezzed object before the persistence thread gets to it from its queue. * This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
2008-04-03* Resolve mantis 849Justin Clarke Casey1-2/+7
* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
2008-03-31* Minor: If a user exists but has no inventory in standalone, automatically ↵Justin Clarke Casey1-0/+2
create new inventory folders * This mirrors the grid behaviour