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2008-09-08fix: warnings from libomvDr Scofield1-0/+4
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-59/+58
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-06* refactor: Make SOG itself responsible for checking whether it's already ↵Justin Clarke Casey1-12/+3
been deleted on an update request from the regular sweep
2008-09-06* minor: change hard tabs back to spaces in previous commitJustin Clarke Casey1-1/+1
* my excuse is that I hadn't used this monodevelop exe before...
2008-09-06* Fix mantis 2130 - nre occuring sometimes when the regular prim update ↵Justin Clarke Casey1-1/+2
sweep occurs * Fold m_deleted and m_isDeleted together (ugh!)
2008-08-24Selling an object in-place (as original) now works. Builders canMelanie Thielker1-0/+5
now ply their trade. Is that nuts?
2008-08-19Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker1-3/+4
Attachments now save to MySQL. No reattach on login yet.
2008-08-18Formatting cleanup.Jeff Ames1-21/+21
2008-08-15Mantis #1951Melanie Thielker1-0/+2
Trigger a persistence save when only name or description have changed.
2008-08-12* Stop warnings about non existent scene presences/entities being removed on ↵Justin Clarke Casey1-11/+11
client log off * This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed). * However, it should be possible to do much better cleanup on this code in the future
2008-08-11Patch #9163 - Refactor initial packet sending out of InnerScene intoMelanie Thielker1-37/+0
ScenePresence. Pace prim delivery to about 200 updates/s max. Break a long-held lock that caused the notorious MapBlockQuery XMLRPC timeout on agent login. Eliminate 60 second timeout at "Waiting for region handshake". Fix region crossing/teleport response. Fix appearance in primmy regions.
2008-08-01* minor: log message twiddlingJustin Clarke Casey1-5/+1
2008-07-27Addresses Mantis #1688Melanie Thielker1-1/+1
Changes erroneous return value of llGetLinkname() to "" for nonexistent prims. Corrects an issue where the root prim of a linked set, upon delink, retains the part number 1.
2008-07-26* Changed a number of field names to ccc (public members shouldn't be called m_)lbsa711-5/+5
2008-07-25* Stop the HasGroupChanged flag being reverted for newly restored prims ↵Justin Clarke Casey1-2/+2
which need to be persisted to the db * This should stop the problem where linked prims loaded via an archive did not survive server restart * It may address mantis 1819 though the symptoms don't look consistent
2008-07-25From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-0/+1
The LL Server sets the CreateSelected flag for a prim when sending a property update when objects are linked. The following patch gets OpenSim to do the same.
2008-07-23Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames1-5/+5
2008-07-21Mantis#1798. Thank you kindly, StrawberryFride for a patch that:Charles Krinke1-12/+4
Fixes a couple of places where null reference exceptions were being caught and ignored rather than null checks being performed.
2008-07-19Fix prim link numbers (Mantis #1781)Melanie Thielker1-3/+78
Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed.
2008-07-13* Actually persist restored archives to the database - wasn't actually doing ↵Justin Clarke Casey1-1/+12
this before (doh) * Not quite perfect yet
2008-07-12* On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey1-5/+9
they already exist in the scene * (ability to give objects new uuids will come later)
2008-07-12minor: method documentationJustin Clarke Casey1-0/+21
2008-06-28Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke1-1/+1
not break trunk.
2008-06-27move along, nothing to see here. just a couple of lazy variables.Dr Scofield1-3/+4
2008-06-27* Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey1-0/+1
SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
2008-06-27* Remove SOG.SendGroupFullUpdate() group changed responsibilityJustin Clarke Casey1-1/+4
2008-06-27* refactor: Move responsibility for deciding whether a group should be ↵Justin Clarke Casey1-1/+16
repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()
2008-06-27* refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey1-1/+17
2008-06-27* Add extra backup parameter to InnerScene.AddRestoredSceneObject()Justin Clarke Casey1-2/+6
2008-06-25the prefix "fix" turned out to be bollocks. sorry about that. hope this one Dr Scofield1-1/+0
fares better.
2008-06-25Minor formatting cleanup.Jeff Ames1-1/+1
2008-06-25taking another look at mantis #1502: adding necessary locks, checking for ↵Dr Scofield1-3/+11
empty list.
2008-06-23* Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey1-1/+1
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
2008-06-21* Remove a bug I created in r5171 where taking an object would terminate the ↵Justin Clarke Casey1-3/+5
client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
2008-06-17* Refactor: Move the responsibility for applying physics and sending the ↵Justin Clarke Casey1-2/+6
initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
2008-06-13Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames1-4/+4
hard-coded port numbers.
2008-06-12* refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey1-2/+10
scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
2008-06-10* This completes ObjectDuplicateOnRay.Teravus Ovares1-2/+20
* In English, that means that Copy Selection works now, including Copy Centers and Copy Rotates.
2008-06-09Update svn properties. Formatting cleanup.Jeff Ames1-1/+2
2008-06-08Added a "if(entity != null)" before the call to Charles Krinke1-1/+3
UpdateEntityMovement() to try to preclude the occaisional System.NullReferenceException in scene.
2008-06-07Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object ↵mingchen1-1/+0
reference not set to an instance of object' exception
2008-06-06*Made Object Counting correct with linked objects and turned the previously ↵mingchen1-10/+14
protected functions that only return object counts to public so it can be easily used by outside classes.
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-1/+1
2008-06-03* minor: Attempted method documentation clarifications related to last two ↵Justin Clarke Casey1-3/+3
commits
2008-06-03* Remove what should be unnecessary locking in InnerScene.GetEntitites()Justin Clarke Casey1-8/+1
2008-06-03* Remove what should be unnecessary locking of GetScenePresences()Justin Clarke Casey1-9/+3
* May help with mantis 1434 though I doubt it
2008-05-28Formatting cleanup.Jeff Ames1-20/+18
2008-05-26* Refactor: Where possible, change visibility on InnerScene methods to ↵Justin Clarke Casey1-86/+84
protected internal on the basis that they shouldn't be manipulated by outsiders
2008-05-26* Refactor: remove code duplication between add ScenePresence methods in ↵Justin Clarke Casey1-40/+4
InnerScene
2008-05-26* Refactor: Separate out RemoveScenePresence and add into InnerScene to ↵Justin Clarke Casey1-1/+36
match existing AddScenePresence