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path: root/OpenSim/Region/Environment/Scenes/InnerScene.cs (unfollow)
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2008-10-112nd stab at that prim loading nastyMelanie Thielker1-1/+1
2008-10-11Fix Nebadon's WP crash (invalid root part from database null-ref)Melanie Thielker1-0/+3
2008-10-10added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW1-1/+1
for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
2008-10-06Remove an unnecessary perms check. This caused prim movement to be disabledMelanie Thielker1-14/+1
on parcels that had prim entry turned off. This needs to be reintroduced with proper parcel boundary checks.
2008-10-05Update svn properties, minor formatting cleanup.Jeff Ames1-8/+8
2008-10-04* minor: Remove warningJustin Clarke Casey1-1/+1
2008-10-04Cause a request to a different attachment point to taint the attachment soMelanie Thielker1-0/+6
that the attachment point is saved even if nothing else changed
2008-10-04Prevent a new asset being created on every detach of an attachmentMelanie Thielker1-0/+1
2008-10-04Mantis #2330Melanie Thielker1-5/+4
Fixes use of the saved attachment point from asset
2008-10-04Unclutter rezzing methods by removing the ad hoc permissions parameters.Melanie Thielker1-5/+2
Thise were client supplied untrusted values we never used anyway.
2008-10-04Cause "Show in search" to trigger a persistence saveMelanie Thielker1-0/+2
2008-10-04Add "Drop" functionality to pie menuMelanie Thielker1-1/+20
2008-10-03Fix: Mantis#2326: Fix: privilege escalation through attach from groundMelanie Thielker1-2/+12
Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of attachments while editing. Fix: Attachments being persisted to database on login. Fix: Attachments being persisted when changed by a script like invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent spurious full updates while editing attachments. Several other fixes
2008-10-03Prevent attachments to be persisted in the destination region when theMelanie Thielker1-0/+4
avatar is not present there.
2008-10-03Mantis #1360Melanie Thielker1-1/+13
Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
2008-10-01Added functions to find prims by nameJohan Berntsson1-0/+26
2008-09-30Add two more default script engine paramsMelanie Thielker1-1/+1
2008-09-26* Patch from JHurlimanTeravus Ovares1-1/+1
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-21Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker1-1/+1
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-12* Patch http://opensimulator.org/mantis/view.php?id=2167Justin Clarke Casey1-0/+16
* Force ClickAction persistence even if other object properties are not edited * Thanks nlin!
2008-09-09Update svn properties, formatting cleanup.Jeff Ames1-2/+2
2008-09-08fix: warnings from libomvDr Scofield1-0/+4
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-59/+58
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-06* refactor: Make SOG itself responsible for checking whether it's already ↵Justin Clarke Casey1-12/+3
been deleted on an update request from the regular sweep
2008-09-06* minor: change hard tabs back to spaces in previous commitJustin Clarke Casey1-1/+1
* my excuse is that I hadn't used this monodevelop exe before...
2008-09-06* Fix mantis 2130 - nre occuring sometimes when the regular prim update ↵Justin Clarke Casey1-1/+2
sweep occurs * Fold m_deleted and m_isDeleted together (ugh!)
2008-08-24Selling an object in-place (as original) now works. Builders canMelanie Thielker1-0/+5
now ply their trade. Is that nuts?
2008-08-19Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker1-3/+4
Attachments now save to MySQL. No reattach on login yet.
2008-08-18Formatting cleanup.Jeff Ames1-21/+21
2008-08-15Mantis #1951Melanie Thielker1-0/+2
Trigger a persistence save when only name or description have changed.
2008-08-12* Stop warnings about non existent scene presences/entities being removed on ↵Justin Clarke Casey1-11/+11
client log off * This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed). * However, it should be possible to do much better cleanup on this code in the future
2008-08-11Patch #9163 - Refactor initial packet sending out of InnerScene intoMelanie Thielker1-37/+0
ScenePresence. Pace prim delivery to about 200 updates/s max. Break a long-held lock that caused the notorious MapBlockQuery XMLRPC timeout on agent login. Eliminate 60 second timeout at "Waiting for region handshake". Fix region crossing/teleport response. Fix appearance in primmy regions.
2008-08-01* minor: log message twiddlingJustin Clarke Casey1-5/+1
2008-07-27Addresses Mantis #1688Melanie Thielker1-1/+1
Changes erroneous return value of llGetLinkname() to "" for nonexistent prims. Corrects an issue where the root prim of a linked set, upon delink, retains the part number 1.
2008-07-26* Changed a number of field names to ccc (public members shouldn't be called m_)lbsa711-5/+5
2008-07-25* Stop the HasGroupChanged flag being reverted for newly restored prims ↵Justin Clarke Casey1-2/+2
which need to be persisted to the db * This should stop the problem where linked prims loaded via an archive did not survive server restart * It may address mantis 1819 though the symptoms don't look consistent
2008-07-25From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-0/+1
The LL Server sets the CreateSelected flag for a prim when sending a property update when objects are linked. The following patch gets OpenSim to do the same.
2008-07-23Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames1-5/+5
2008-07-21Mantis#1798. Thank you kindly, StrawberryFride for a patch that:Charles Krinke1-12/+4
Fixes a couple of places where null reference exceptions were being caught and ignored rather than null checks being performed.
2008-07-19Fix prim link numbers (Mantis #1781)Melanie Thielker1-3/+78
Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed.
2008-07-13* Actually persist restored archives to the database - wasn't actually doing ↵Justin Clarke Casey1-1/+12
this before (doh) * Not quite perfect yet
2008-07-12* On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey1-5/+9
they already exist in the scene * (ability to give objects new uuids will come later)
2008-07-12minor: method documentationJustin Clarke Casey1-0/+21
2008-06-28Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke1-1/+1
not break trunk.
2008-06-27move along, nothing to see here. just a couple of lazy variables.Dr Scofield1-3/+4
2008-06-27* Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey1-0/+1
SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
2008-06-27* Remove SOG.SendGroupFullUpdate() group changed responsibilityJustin Clarke Casey1-1/+4
2008-06-27* refactor: Move responsibility for deciding whether a group should be ↵Justin Clarke Casey1-1/+16
repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()
2008-06-27* refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey1-1/+17
2008-06-27* Add extra backup parameter to InnerScene.AddRestoredSceneObject()Justin Clarke Casey1-2/+6