Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Going to the C# syntactic sugar way of handling the backup event delegates. | Teravus Ovares | 2008-05-21 | 1 | -8/+2 |
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* | * This update causes the backup process to run in a separate thread. | Teravus Ovares | 2008-05-21 | 1 | -2/+8 |
| | | | | | | | | * Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy. * Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change) * You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete. * This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts. | ||||
* | move SceneEvents.cs to EventManager.cs, as that's actually | Sean Dague | 2008-05-20 | 1 | -0/+637 |
the name of the contained class. |