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path: root/OpenSim/Region/Environment/Scenes/EventManager.cs (follow)
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* * Going to the C# syntactic sugar way of handling the backup event delegates.Teravus Ovares2008-05-211-8/+2
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* * This update causes the backup process to run in a separate thread.Teravus Ovares2008-05-211-2/+8
| | | | | | | | * Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy. * Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change) * You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete. * This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
* move SceneEvents.cs to EventManager.cs, as that's actuallySean Dague2008-05-201-0/+637
the name of the contained class.