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My fork of OpenSim for IG and MG, called SledjChisl.
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EventManager.cs
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*
* This sends collision events to the script engine.
Teravus Ovares
2008-06-05
1
-1
/
+37
*
Mantis#1439. Thank you kindly, Melanie for a patch that
Charles Krinke
2008-06-04
1
-0
/
+13
*
* Fixes a bug saving the current sun phase to the estate_settings file.
Teravus Ovares
2008-06-02
1
-0
/
+15
*
* Fixed a dangling event hook that I added.
Teravus Ovares
2008-05-30
1
-0
/
+12
*
Thank you kindly, Melanie for a patch for script reset
Charles Krinke
2008-05-26
1
-0
/
+12
*
Adding OnChatBroadcast event logic to EventManager providing
Dr Scofield
2008-05-26
1
-0
/
+16
*
* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ho...
Teravus Ovares
2008-05-25
1
-0
/
+15
*
* Fixes endless loop in the Land Module when selecting any object.
Teravus Ovares
2008-05-24
1
-10
/
+11
*
IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in
Dr Scofield
2008-05-23
1
-2
/
+16
*
*Refactor of the LandManagementModule that allows OpenSim to run without it
mingchen
2008-05-23
1
-0
/
+89
*
i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule.
Dr Scofield
2008-05-23
1
-0
/
+18
*
* Going to the C# syntactic sugar way of handling the backup event delegates.
Teravus Ovares
2008-05-21
1
-8
/
+2
*
* This update causes the backup process to run in a separate thread.
Teravus Ovares
2008-05-21
1
-2
/
+8
*
move SceneEvents.cs to EventManager.cs, as that's actually
Sean Dague
2008-05-20
1
-0
/
+637