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path: root/OpenSim/Region/Environment/Scenes/EntityManager.cs (follow)
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* Very minor: added a missing {0} in a couple of Error messages.diva2009-01-201-2/+2
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* * minor: remove mono compiler warningJustin Clarke Casey2008-12-121-1/+1
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* * Deleted old EntiyList tests, added new EntityManager testsSean Dague2008-12-121-19/+89
| | | | | | | * Edited EntityManager to treat Exceptions From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-251-9/+36
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* Update svn properties.Jeff Ames2008-11-251-182/+182
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* * Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby2008-11-241-6/+26
| | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
* * Makes EntityManager IEnumerable - meaning we should be good to go to ↵Adam Frisby2008-11-241-2/+16
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* * Adding EntityManager.csAdam Frisby2008-11-241-0/+148
* Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over.